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  #111  
Old September 2nd, 2006, 08:40 PM

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Default Re: Silent Seas AAR

Quote:
ioticus said:
Are arena matches worthwhile now? What is the prize? Does the AI still send its pretenders foolishly into battle?
Hopefully the AI wont send his pretenders to the Arena in Doms 3...or if it is sending them to fight there, this can be easily "fixed" in a Doms 3. patch, so that the AI wont use pretenders in the Arena.... I mean it looks like an easy programming job to ban the AI pretenders from the Arena battles.
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  #112  
Old September 2nd, 2006, 09:19 PM
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Default Re: Silent Seas AAR

I'm not sure how much of the eagle king's magic is random picks... but this is early era (which is magic-heavy) and he is one of the elite, so that's why his magic is so high.
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  #113  
Old September 2nd, 2006, 09:21 PM
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Default Re: Silent Seas AAR

Turn 35
All peoples praise your god! Finally after almost three years of terrible struggle I am free to take my people to victory! Now the earth will shake and the peoples tremble, for I, Ghanivallika, have come.

sure I have blue skin - what of it?



My first act will be to summon a Kinnara - a ritual none of my mages were able to perform. Then we must plan for war. Asamati is already on his way back, and the Yakshini I recruited last turn has the skill to summon more like herself. I will start to build an army, and then we shall march!
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  #114  
Old September 3rd, 2006, 01:10 AM
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Default Re: Silent Seas AAR

st.patrik, many MANY thanks for this AAR. (Dunno if you remember me - you hosted the first MP Dom II game I ever played. ) Great writing, great use of screenshots, great information.

I can't wait for this game; I think I'll probably explode attempting to try out all the new races.
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  #115  
Old September 3rd, 2006, 03:28 AM
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Default Re: Silent Seas AAR

Quote:
fahdiz said:
st.patrik, many MANY thanks for this AAR. (Dunno if you remember me - you hosted the first MP Dom II game I ever played. ) Great writing, great use of screenshots, great information.

I can't wait for this game; I think I'll probably explode attempting to try out all the new races.
Yeah I remember you! I didn't know you were still coming around these parts.
thanks for the compliments
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  #116  
Old September 3rd, 2006, 05:55 AM

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Default Re: Silent Seas AAR

Booyah! That's one tough-looking lady! I reckon the foe will be pretty helpless when you decide to take her out for walkies.
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  #117  
Old September 3rd, 2006, 06:31 AM
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Default Re: Silent Seas AAR

Quote:
okiN said:
Booyah! That's one tough-looking lady! I reckon the foe will be pretty helpless when you decide to take her out for walkies.
Her Awe probably comes from Dominion 10. I think it's Lady of Love and not of Fortune that starts with Awe.

Also, the awesome defense value comes from Water 9 - it increases defense now that it doesn't allow a mage to go underwater. That also happens to make her special ability more important.
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  #118  
Old September 3rd, 2006, 08:05 AM
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Default Re: Silent Seas AAR

Eh, Water always increased defence of the mage.
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  #119  
Old September 3rd, 2006, 10:36 AM
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Default Re: Silent Seas AAR

> Eh, Water always increased defence of the mage.

Actually it didn't. High water magic on the pretender gave defence-blessing, but it never gave mages any bonus.
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  #120  
Old September 3rd, 2006, 10:40 AM
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Default Re: Silent Seas AAR

Quote:
Kristoffer O said:
> Eh, Water always increased defence of the mage.

Actually it didn't. High water magic on the pretender gave defence-blessing, but it never gave mages any bonus.
But I thought the passive magic blurb for Water said it improves defense?
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