.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 3rd, 2006, 11:11 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Excessive mage nerfing in dom-III (?)

Quote:
ceremony said:
Quote:
WraithLord said:
Life drain only drains 5 first hp and only recover fatigue.
Why do you think this?
Thanks for the correction. It appears that they do not recover fatigue. This makes the change even more nerfing than I thought.
Reply With Quote
  #2  
Old September 3rd, 2006, 11:16 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Excessive mage nerfing in dom-III (?)

Quote:
WraithLord said:
Quote:
ceremony said:
Quote:
WraithLord said:
Life drain only drains 5 first hp and only recover fatigue.
Why do you think this?
Thanks for the correction. It appears that they do not recover fatigue. This makes the change even more nerfing than I thought.
Who said? It does still drain fatigue.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old September 3rd, 2006, 11:19 AM
ceremony's Avatar

ceremony ceremony is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
Thanks: 1
Thanked 0 Times in 0 Posts
ceremony is on a distinguished road
Default Re: Excessive mage nerfing in dom-III (?)

Quote:
WraithLord said:
Quote:
ceremony said:
Quote:
WraithLord said:
Life drain only drains 5 first hp and only recover fatigue.
Why do you think this?
Thanks for the correction. It appears that they do not recover fatigue. This makes the change even more nerfing than I thought.
That was not was I was getting at. It still drains both. I was wondering why you thought it only drained fatigue, rather than fatigue and hp.
Reply With Quote
  #4  
Old September 3rd, 2006, 11:24 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Excessive mage nerfing in dom-III (?)


There are other ways to recover fatigue. Some new items, e.g..

And you may rest assured that neither mages nor spells have been nerfed into oblivion with Dom3. With 3 different ages, with the early one having a higher default site setting and more, cheaper and more versatile mages, and the latest with more restricted pathes, there has been even more complexity introduced into Dom3.

And don't forget about the new spells, mostly nation-specific ones.

Lifedraining weapons, quickness-driven skelspamming and other things got nerfed because they were really unbalanced no-brainers in Dom2. Note: they are still available, but weaker in Dom3. There might be other possibilities now which are as good in certain situations - which haven't been there in Dom2.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.