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  #1  
Old September 4th, 2006, 04:25 AM
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Default Re: Dom3 MP is still Supercombatant based?

That's a good question. But I think that 'Life Drain' still does the same damage but replenshes only 5 HP at max.
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Old September 7th, 2006, 04:03 PM

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Default Re: Dom3 MP is still Supercombatant based?

Fort system seems rather good tbh.
Indeed I hope some nations would have some forbidden areas for forts (like let's say Pythium or Abysya can't fortify a swamp).

Recruitable Mages have relatively been an issue, still some lucky arrows could have killed them easily.
Having big armies clashing all around, helped with some mighty creatures would be really nice.
I'll hope for a Demo to test out the changes sooner or later to. I quitted Dom2 just cause of those problems listed on my topic.

Ty for answering
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  #3  
Old September 7th, 2006, 04:58 PM

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Default Re: Dom3 MP is still Supercombatant based?

Can't see why Pythium couldn't fortify a swamp, seeing as they start with a fortified capital where they can recruit legendary swamp creatures.
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Old September 8th, 2006, 04:12 AM
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Default Re: Dom3 MP is still Supercombatant based?

Ooh, wouldn't it be really cool if some creatures were terrain specific?
For example Pythium could recruit their Hydrae only in their capital and in fortresses built on swamps.
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Old September 8th, 2006, 10:52 AM
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Default Re: Dom3 MP is still Supercombatant based?

> seeing as they start with a fortified capital where they can recruit legendary swamp creatures

But they didn't build the city in a swamp. Most Pythians avoid the swamp as it is noxious and anyone entering it would be eaten by grue (or a hydra).
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  #6  
Old September 8th, 2006, 10:57 AM
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Default Re: Dom3 MP is still Supercombatant based?

Are Grues new pythian units, hmmm?
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Old September 8th, 2006, 12:03 PM
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Default Re: Dom3 MP is still Supercombatant based?

They should only appear after casting Darkness, of course.
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