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September 6th, 2006, 10:26 PM
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Sergeant
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Join Date: Oct 2003
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Re: Artificial stupidity
I've done that too, but when trying to find the equal value levels for a lot of units it's just way too much work. At least, unless there's a way to run the game and get the battle results by script...
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September 6th, 2006, 10:47 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Artificial stupidity
Hmmmmm actually might. Im not sure what info gets put into the log by the debug command. So we have start-game, and end-numbers (maybe). But the combat would require keypresses. Maybe with a macro...
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 6th, 2006, 10:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Artificial stupidity
You could also increase your statistics by creating many neighboring provinces and setting it up to have the same combat in all of them.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 7th, 2006, 10:12 PM
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Sergeant
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Join Date: Oct 2003
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Re: Artificial stupidity
My default test map is an 8x8 grid and I usually use four battles, alternating attacker and defender.
I thought about using the debug log and it looks possible but hard. I don't have any idea about running the battles though so I'm letting it slide. How would you do a macro?
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September 7th, 2006, 11:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Artificial stupidity
a third party macro software that will record mouse movements, clicks, and keypresses, then play them back. For repeating the same thing over and over it can be handy
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 8th, 2006, 04:59 AM
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Private
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Join Date: Sep 2006
Location: San Diego, CA
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Re: Artificial stupidity
How does the AI scale in this game? Is Easy simply resource deprived or is it also less intelligent than Normal, for instance.
And I gather that the two Hard difficulties mostly benefit from improved resources rather than improved strategy in comparison to Normal or is this incorrect?
I like to play SP versus an AI that is intelligent but not one loaded with resources as my playing style is somewhat ponderous.
So far I've found that Normal difficulty is maybe a little faster than I'd like, but if the AI on Easy isn't going to avail itself of the same strategies as Normal, then I'd rather stick with Normal.
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September 8th, 2006, 07:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Artificial stupidity
The AI doesn't change its tactics AFAIK. However, if the games are too fast, you should try fiddling with the game settings a bit. Up the strength of independents to 6 or so, or play in a bigger map, or with fewer enemy nations. The first one, especially, can have a huge impact.
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