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  #1  
Old September 7th, 2006, 09:02 PM

leo1434 leo1434 is offline
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Default Official SE5 release date announced

The Strategy First says in the features section:

"Huge Galaxy: 100 solar systems with 15 planets each"????

What about SEIV 255 star Systems??

Please tell me there can be at least 1000 solar systems!
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Old September 7th, 2006, 09:14 PM

Phoenix-D Phoenix-D is offline
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Default Re: Official SE5 release date announced

Around 100 systems was the default for SE:IV as well, so I wouldn't worry too much on that account.

1000 systems would..not work. That isn't micromanagement hell, that's kicked OUT of hell micromanagement.
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Old September 7th, 2006, 09:34 PM
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Default Re: Official SE5 release date announced

255 is the max.
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Old September 8th, 2006, 05:31 AM
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Default Re: Official SE5 release date announced

Quote:
Captain Kwok said:
255 is the max.
Boo! I want stupidly-giant uber galaxies with hundreds of AIs milling about. After all, we'll all still be playing se5 4 or 5 years from now, and PC tech will have advanced to make that more than manageable by then.

I thought giant galaxies had already been announced as a feature of se5..?
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Old September 8th, 2006, 07:19 AM
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Default Re: Official SE5 release date announced

There was talk of, but for some reason or another it never happened.
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Old September 8th, 2006, 11:46 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Official SE5 release date announced

Quote:
Captain Kwok said:
There was talk of, but for some reason or another it never happened.
This should be the official motto of SE development. There are always these grand plans and hopes, but it always falls back to what one frantic programmer can get done in the few months before he needs a new boost to his income.
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Old September 8th, 2006, 03:55 PM

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Default Re: Official SE5 release date announced

Hmm, all this talk of the tactical engine has provoked a few questions in my alleged mind.

1. What on earth is meant by "continuous time"? Is this just somebody who doesn't like the phrase "real-time" making up a new one, or is there a difference?

2. The moment when MP SE4 lost its magic for me was when I realised that the person who created the game (at PBW) had an inherent advantage, since the ships fired in order of the players numbers. The person who created the game was always player 1, and would always fire first. At the common warp-point confrontations, this was a huge advantage.

How is SE5 going to answer this?
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