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  #1  
Old September 8th, 2006, 11:46 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Official SE5 release date announced

Quote:
Captain Kwok said:
There was talk of, but for some reason or another it never happened.
This should be the official motto of SE development. There are always these grand plans and hopes, but it always falls back to what one frantic programmer can get done in the few months before he needs a new boost to his income.
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  #2  
Old September 8th, 2006, 03:55 PM

Possum Possum is offline
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Default Re: Official SE5 release date announced

Hmm, all this talk of the tactical engine has provoked a few questions in my alleged mind.

1. What on earth is meant by "continuous time"? Is this just somebody who doesn't like the phrase "real-time" making up a new one, or is there a difference?

2. The moment when MP SE4 lost its magic for me was when I realised that the person who created the game (at PBW) had an inherent advantage, since the ships fired in order of the players numbers. The person who created the game was always player 1, and would always fire first. At the common warp-point confrontations, this was a huge advantage.

How is SE5 going to answer this?
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  #3  
Old September 8th, 2006, 04:05 PM

Phoenix-D Phoenix-D is offline
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Default Re: Official SE5 release date announced

#2 is irrelevent in SE5 because the combat is in real time; ships will fire at the same time. (SE4's later patches fixed the player-order problem, BTW)

People started using "continuous" time because others heard real time and thought ALL of SE5 was like that, not just the combat.
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  #4  
Old September 8th, 2006, 04:09 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Official SE5 release date announced

Possum, in Gold/Deluxe SE:IV, the defender gets first shot - since you've just switched over.

I guess continuous can be taken as the action is occuring concurrently. Which means that order etc. does not matter.
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  #5  
Old September 8th, 2006, 05:08 PM

Raapys Raapys is offline
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Default Re: Official SE5 release date announced

What happens if for instance engines are damaged mid-flight? Will the ships stop, or will they realistically continue to drift in the current direction?
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  #6  
Old September 8th, 2006, 05:11 PM
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Default Re: Official SE5 release date announced

Quote:
Raapys said:
What happens if for instance engines are damaged mid-flight? Will the ships stop, or will they realistically continue to drift in the current direction?
They'll come to a stop... which is probably better for gameplay...
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  #7  
Old September 9th, 2006, 12:36 AM

mrscrogg mrscrogg is offline
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Default Re: Official SE5 release date announced

Barnes and Noble , release date for SE V , October 17th
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  #8  
Old September 9th, 2006, 01:06 AM

Possum Possum is offline
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Default Re: Official SE5 release date announced

Kwok, thanks for the info, and I'm delighted to hear it
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  #9  
Old September 11th, 2006, 04:54 AM
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Sivran Sivran is offline
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Default Re: Official SE5 release date announced

Quote:
Possum said:
2. The moment when MP SE4 lost its magic for me was when I realised that the person in slot 1 had an inherent advantage, since the ships fired in order of the players numbers. (snip). (snip).

How is SE5 going to answer this?
Corrected for you. Defender fires first on warp points, regardless of player number, and player number 1 is not always the game creator.

....Unless you're referring to Pre-Gold.
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