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September 9th, 2006, 05:52 AM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
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Re: Official SE5 release date announced
Q , if that's what interests you start SE4 with no connecting warp points , develop warp point manipulation and go from there
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September 9th, 2006, 08:11 AM
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Colonel
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Join Date: Jan 2001
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Re: Official SE5 release date announced
No, the warp point opening to create abbreviation would just be a small additional point, but the main thing is the huge galaxy, were you can expand and meet new races even in a very late game.
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September 9th, 2006, 09:47 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: Official SE5 release date announced
While I agree that would be nice, for single-player I've to say that the game is already way too slow to process turns with the current max number of AI's and star systems once you're 100+ turns into a game. If the AI in SEV is better, it most likely uses even more CPU time to process each player.
I think the better solution would be to actually make large star systems that take some time to travel through, and in which you could discover things, i.e. you don't know everything about the system as soon as you enter it.
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September 9th, 2006, 11:31 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Official SE5 release date announced
Quote:
Raapys said:
While I agree that would be nice, for single-player I've to say that the game is already way too slow to process turns with the current max number of AI's and star systems once you're 100+ turns into a game. If the AI in SEV is better, it most likely uses even more CPU time to process each player.
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Actually thats one of the things which has kept the game on my machine. Games with long thinking time is good for me. Otherwise I would never get anything else done. Just think how productive I would be if SEV supported 1000 stars and 100 AIs.
Everything has its pros and cons 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 9th, 2006, 12:09 PM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
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Re: Official SE5 release date announced
I had thought I had heard that SEV was to have the ability after you have conquored your own galaxy to invade another or have it invade you
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September 9th, 2006, 09:48 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Official SE5 release date announced
You pay maintenance for units in SE:V so you might not just let them accumulate willy-nilly. 
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September 9th, 2006, 11:08 AM
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Colonel
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Re: Official SE5 release date announced
Quote:
Captain Kwok said:
You pay maintenance for units in SE:V so you might not just let them accumulate willy-nilly.
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Please tell me that this can be modded to zero maintenance!
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September 9th, 2006, 02:28 PM
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Sergeant
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Re: Official SE5 release date announced
Quote:
Q said:
Quote:
Captain Kwok said:
You pay maintenance for units in SE:V so you might not just let them accumulate willy-nilly.
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Please tell me that this can be modded to zero maintenance!
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Why would you want to do that? 0 maintenance isn't very realistic. It allows you to accumulate substantial military capabilities without paying a dime for them.
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Hail Caesar!
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September 9th, 2006, 02:52 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Official SE5 release date announced
Q, in playing myself I haven't really felt any extra micromanagement with unit/facility maintenance. But ofc, it is completely moddable.
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September 9th, 2006, 03:03 PM
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Colonel
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Re: Official SE5 release date announced
That is good to hear.
Why introduce maintenance for units, if almost everybody is complaining in SE IV that fighters are too weak in later game, dones are almost useless and satellites offer only limited protection for planets. The lack of maintenance was the only real advantage of these units.
If you pay maintenance anyway, why not building only ships??
And if I don't care about one thing in a game like SE it is realism ! It is only the question what makes the game more interesting.
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