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  #1  
Old September 9th, 2006, 09:47 AM

Raapys Raapys is offline
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Default Re: Official SE5 release date announced

While I agree that would be nice, for single-player I've to say that the game is already way too slow to process turns with the current max number of AI's and star systems once you're 100+ turns into a game. If the AI in SEV is better, it most likely uses even more CPU time to process each player.

I think the better solution would be to actually make large star systems that take some time to travel through, and in which you could discover things, i.e. you don't know everything about the system as soon as you enter it.
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Old September 9th, 2006, 11:31 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Official SE5 release date announced

Quote:
Raapys said:
While I agree that would be nice, for single-player I've to say that the game is already way too slow to process turns with the current max number of AI's and star systems once you're 100+ turns into a game. If the AI in SEV is better, it most likely uses even more CPU time to process each player.

Actually thats one of the things which has kept the game on my machine. Games with long thinking time is good for me. Otherwise I would never get anything else done. Just think how productive I would be if SEV supported 1000 stars and 100 AIs.

Everything has its pros and cons
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Old September 9th, 2006, 12:09 PM

mrscrogg mrscrogg is offline
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Default Re: Official SE5 release date announced

I had thought I had heard that SEV was to have the ability after you have conquored your own galaxy to invade another or have it invade you
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