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September 9th, 2006, 10:14 AM
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Captain
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Location: France
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Re: Has Deathmatch changed in Dom 3?
I hope it will be possible to mod the item id of the death match reward at least, then players will be able to choose to make the DM secondary, important or very important (personnally I'd give a really useful relic but not helping the winner for the next tournament, the philosophical stone, the chalice or something like that, then everybody would try to win but have to fully equip a champion).
Also having some commands to modify the tournament itself can be fun (like #nodm, #annualdm, #dmnoprentender, #dmnoprophet,#dmnomage, #dmonlyregular,or why not even #dmautosendpretender, #dmautosendprophet, #dmautosendrandom) .
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September 11th, 2006, 03:40 PM
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General
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Re: Has Deathmatch changed in Dom 3?
All excellent suggestions Twan.
I wonder if the beta-testers can comment on the deathmatch ??
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September 11th, 2006, 04:16 PM
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National Security Advisor
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Re: Has Deathmatch changed in Dom 3?
Quote:
NTJedi said:
All excellent suggestions Twan.
I wonder if the beta-testers can comment on the deathmatch ??
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None of Twan's ideas have been implemented.
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September 11th, 2006, 04:24 PM
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General
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Re: Has Deathmatch changed in Dom 3?
Quote:
Endoperez said:
Quote:
NTJedi said:
All excellent suggestions Twan.
I wonder if the beta-testers can comment on the deathmatch ??
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None of Twan's ideas have been implemented.
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Have any changes been made for the prize?
if you can't comment on details a simple Yes or No is good too
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September 11th, 2006, 04:14 PM
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Sergeant
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Re: Has Deathmatch changed in Dom 3?
Quote:
Twan said:Also having some commands to modify the tournament itself can be fun (like #nodm, #annualdm, #dmnoprentender, #dmnoprophet,#dmnomage, #dmonlyregular,or why not even #dmautosendpretender, #dmautosendprophet, #dmautosendrandom).
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This would be great. Especially #dmautosendpretender and #dmautosendprophet could be very, very interesting.
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September 11th, 2006, 05:09 PM
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Major
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Re: Has Deathmatch changed in Dom 3?
Quote:
Twan said:
I hope it will be possible to mod the item id of the death match reward at least, then players will be able to choose to make the DM secondary, important or very important (personnally I'd give a really useful relic but not helping the winner for the next tournament, the philosophical stone, the chalice or something like that, then everybody would try to win but have to fully equip a champion).
Also having some commands to modify the tournament itself can be fun (like #nodm, #annualdm, #dmnoprentender, #dmnoprophet,#dmnomage, #dmonlyregular,or why not even #dmautosendpretender, #dmautosendprophet, #dmautosendrandom) .
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Yes, modding can help a lot. I guess we can change the reward somehow. In fact I am pretty sure about it. 
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September 11th, 2006, 05:10 PM
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Second Lieutenant
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Re: Has Deathmatch changed in Dom 3?
Worst comes to worst, just use the copy command mentioned in the mods forum to copy another item's stats over the Champion's Trident or replace its stats with something altogether new of your own making.
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September 11th, 2006, 05:36 PM
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National Security Advisor
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Re: Has Deathmatch changed in Dom 3?
Quote:
JaydedOne said:
Worst comes to worst, just use the copy command mentioned in the mods forum to copy another item's stats over the Champion's Trident or replace its stats with something altogether new of your own making.
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I don't think there's a copy command for items. It's a very good idea, though, for the same reasons it's good for units.
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September 11th, 2006, 05:43 PM
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Second Lieutenant
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Re: Has Deathmatch changed in Dom 3?
Well, darn. I misremembered the text for the monster copying command and thought it also applied to items.
Ah well. Something to hope for in a future patch then! 
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September 11th, 2006, 05:50 PM
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National Security Advisor
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Re: Has Deathmatch changed in Dom 3?
Quote:
JaydedOne said:
Well, darn. I misremembered the text for the monster copying command and thought it also applied to items.
Ah well. Something to hope for in a future patch then!
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Actually, I also misremembered. There haven't been any updates to magic item modding, so I don't think that's a priority.
Copying powers and sprite of one magic item would probably work, as long as both items were of the same type (e.g. a weapon's powers copied for another weapon). Trying to change e.g. Champion's Trident to act like a Clam of Pearls wouldn't probably work. Changing names still isn't possible.
Even with a #copyitem and #copyitemspr commands, you could only change the price of the Arena to an existing weapon (but probably not its name). Changing the stats of the weapon it refers to would probably change the original weapon as well, so you couldn't do e.g. Trident of Many Colors without changing the original item as well.
I'm not sure if enchancing item modding is a priority. Giving examples of what you want to do might make it more of one. Modding subforum is still pretty empty, so you could try to start a new thread... It'd be better to keep the requested commands pretty simple, though. You know, casting a spesific spell, giving spesific unit special ability, etc.
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