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September 10th, 2006, 02:30 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: new map generator
I'm getting tired of saying "cool" and "keep up the good work".
So instead I will be silent.
I will say, however, that the sample map in the previous post seems a bit dark.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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September 11th, 2006, 05:20 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: new map generator
If you want to prepare for dom3 you might include deep seas.
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September 17th, 2006, 06:01 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
deep seas and other dom3 stuff isn't even being worked on right now, and won't be until i get some documentation. any how, i've got enough to do right now as it is to get the dom2 features in.
wrapping maps are go. check my site for screens of them soon. one is attached.
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September 17th, 2006, 07:55 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
just wonderring if there is any interest out there for ringworld type maps, ie maps that only wrap in one direction?
i think i will put it in eventually because i like them, but right now it's a rather low priority. lemme know
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September 17th, 2006, 09:16 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
ok, the site has been updated with some new screens. enjoy
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September 26th, 2006, 12:42 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
been a while since i posted, been a little busy at home, so i did not get to make an update last weekend, but that is not to say i didnt get something done. my current focus is to finish the seed file and make sure that updating certain sections of code will minimally impact maps that get regenerated and then to implement sprites. these features should be finished by the end of next weekend. i am pushing to make a release available by the time dom3 is out, but please dont quote me on that. the sprites will be adjustable. for now this will mean simply replacing the ones that are there with your own, later i will put a load dialog in.
til next weekend
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September 26th, 2006, 11:24 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: new map generator
Those are beginning to look VERY good. Especially the wrap-around maps.
__________________
-- DISCLAIMER:
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September 27th, 2006, 12:43 AM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
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Re: new map generator
just fixed a bug that was really screwing up wrapping map borders, getting close to having that seed file done in the process.
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