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September 12th, 2006, 03:55 PM
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Lieutenant Colonel
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Re: Happiness in Darkness -An Argatha Ktonian Dead
I don't remember how many option a necro gets for his random, but assuming 4 (ie all sorcery picks), that makes it a chance of 0.00625 (or 0.625%) [which is (1/4)*(0.1)*(1/4)]
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September 14th, 2006, 02:45 AM
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Re: Happiness in Darkness -An Argatha Ktonian Dead
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.
=$=
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September 18th, 2006, 12:38 PM
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Lieutenant General
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Re: Happiness in Darkness -An Argatha Ktonian Dead
"Spring in the year 3 of the ascension wars"

Ermor attacks the same indy province i attacked.

I had only 50 crossbows, ermor wins with huge losses.
Maybe i do not know Dom2 as good as i think, but i think those ghuls are new Dom3 Ermor units  .

The poison claw has additionally to damage a paralyzing poision effect which does fatigue damage i think. This effect seems to have no MR-savethrow, so a huge horde of them might be dangerous for a SC. The ghuls are size 2 so they can swarm well.

I almost overlooked it. We found Loremasters  .
Loremasters seem much much weaker than in Dom2, BUT they are in fact much more useful in Dom3 because they are probably the only mage that can have all 8 paths!
This reduces MM a lot. Eventually i will get an Astral2 Loremaster and sitesearch with accashic then  .
It will take at least 10 more turns though to get evocation 6, construction 6 and conjuration 5. But i have searched enough classically imho, so i will stop searching now and save all pearls for accashic  .
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September 18th, 2006, 01:17 PM
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Lieutenant General
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Re: Happiness in Darkness -An Argatha Ktonian Dead
The ghouls were in Dominions 1...and 2...and they've always been cheap fodderdead.
And yay for Loremasters!
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September 18th, 2006, 01:37 PM
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Re: Happiness in Darkness -An Argatha Ktonian Dead
Quote:
Nerfix said:
The ghouls were in Dominions 1...and 2...and they've always been cheap fodderdead. 
And yay for Loremasters!
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Hm and how did you get them in Dom 2?
I can't recall ever getting ghuls as Ermor AE or SG, they only got soulless as freespawns i think.
Maybe i misremember though 
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September 18th, 2006, 01:47 PM
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Re: Happiness in Darkness -An Argatha Ktonian Dead
You misremember, Ermor gets them as freespawn. Ermor and other unholies could aslo reanimate Ghouls and there was a spell that summoned ghouls.
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September 18th, 2006, 02:43 PM
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Colonel
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Re: Happiness in Darkness -An Argatha Ktonian Dead
I don't think that they had the poison claw before. 
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September 18th, 2006, 01:35 PM
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Lieutenant General
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Re: Happiness in Darkness -An Argatha Ktonian Dead
Quote:
BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.
=$=
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Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then  .
Quote:
Agrajag said:
I don't remember how many option a necro gets for his random, but assuming 4 (ie all sorcery picks), that makes it a chance of 0.00625 (or 0.625%) [which is (1/4)*(0.1)*(1/4)]
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Thanks. That is quite unlikely. Fortunately i have loremasters now, so that should increase the chances a bit  .
Hm i think i will attach all screenshots normal again, this is probably better than linking them  .
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September 18th, 2006, 03:44 PM
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Second Lieutenant
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Re: Happiness in Darkness -An Argatha Ktonian Dead
Quote:
Boron said:
Quote:
BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.
=$=
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Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then .
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It is interesting that you mention this. It makes it sound like doubled research costs doesn't affect the late game at all and if you think about it, it makes sense. I wonder if the doubling alone was enough to get the desired effect.
Man, I had no idea ghouls had poisoned claws. That makes them a bit more desirable in my eyes, now.
=$=
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September 18th, 2006, 10:29 PM
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Lieutenant General
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Re: Happiness in Darkness -An Argatha Ktonian Dead
Quote:
Agrajag said:
So, does that mean that AR is Astral 2 now?
Oh, and ghouls were not that common mainly because IIRC they cost population to reanimate, which was kind of a rare resource playing as AE or SG
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Yeah i only remembered Soulless too  . Seems though that the Ghuls have not changed much then. Iirc i NEVER even bothered when playing Ermor AE in Dom2 to check the stats of a soulless or ghul, i just saw them as fodder and used them in hordes lol
I said astral 2 cause then i can forge starshine skulcaps, as Endoperez already hinted  .
Quote:
BigJMoney said:
Quote:
Boron said:
Quote:
BigJMoney said:
"Conjuration 9 is not far"...I was thinking maybe with the deccelerated research, the gap from 8 to 9 might be more substantial? You'd have to tell us how that goes.
=$=
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Hm yeah but by the time i am that far in the game i should have 500-1000 RP so i think it doesn't matter much anymore then .
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It is interesting that you mention this. It makes it sound like doubled research costs doesn't affect the late game at all and if you think about it, it makes sense. I wonder if the doubling alone was enough to get the desired effect.
=$=
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Hm you have to keep in mind that gold income is doubled too. So i think research is even in lategame slightly slower like in Dom2, but theoretically eventually you will almost reach break even point because you have two times as much gold too. Or even more, i think it is rather 2,5 times as much gold as in Dom2.
But in earlygame and midgame you lose many turns compared to Dom2, and in lategame eventually you should be able to accumulate at least with some nations about double research than in Dom2. So in lategame you likely research almost as fast as in Dom2 but in early- and midgame you lose many turns of course.
If you play on a very large map though you might maybe even research faster than in Dom2 with all the extra space.
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