|
|
|
 |

September 13th, 2006, 05:05 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Contemplating a graphical Templatizer...
Eh, I was hoping to pretty it up a bit... make it a bit more intuitive somehow than just a big long laundry list of fields...
__________________
The Ed draws near! What dost thou deaux?
|

September 13th, 2006, 08:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Contemplating a graphical Templatizer...
As far as CK's sample there, "number of abilities" should be automatic.
Just let the user add or delete abilities and track the total.
__________________
Things you want:
|

September 13th, 2006, 10:23 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Contemplating a graphical Templatizer...
Yeah, that was one thing I had in mind... another was display of the relevant images...
__________________
The Ed draws near! What dost thou deaux?
|

September 13th, 2006, 10:25 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Contemplating a graphical Templatizer...
You could have a box with the current image displayed. You could have arrows under the pic that allow the user to flip through the stack of pics available. Of course, it would also respond to the number the user type in for pic number.
|

September 13th, 2006, 10:36 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Contemplating a graphical Templatizer...
I was thinking maybe even a button you click to popup the Components.bmp or whatever and then you can click a mini 
__________________
The Ed draws near! What dost thou deaux?
|

September 14th, 2006, 02:46 AM
|
 |
Captain
|
|
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
|
|
Re: Contemplating a graphical Templatizer...
Just from a novice's point of view, maybe make it both graphically functional ( and aesthetic? ) and beginner level user-friendly. I'm not a programmer, or a computer-whiz, and to be honest as appealing as it is it's dauntlingly complicated for a complete beginner.
|

September 14th, 2006, 01:39 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Contemplating a graphical Templatizer...
I like the part about duplicating the data files and inserting choice boxes. It would make the program a jumping off point to doing more personalization. Semi-tutorial as you use it. You can see exactly what is not being modified, or what is and where it is in the file. It would make the user braver about diving in manually to try one of the items still left on default.
Id also love to see it offer pop-up explanations of each entry. Maybe calling a seperate outside file for that like a comma-dilimted file. That would make it easy for other people to expand on the help text
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|