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Old September 14th, 2006, 01:13 AM
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Default Re: Kwok\'s Galaxy Mod

Kwok, these new system types are great.

I have one suggestion though:

The large stars are made up of a number of "star" type space objects. I counted more than ten of them. Solar generators are going to be incredibly effective in these systems. You might want to reduce the number of "star" objects by making the outer edges storms instead (the corona). It would let ships fly through the corona and reduce the large benefit of solar collectors in those systems. The large star sysetems also might be a little wierd for anyone who builds a ringworld in one of the star sectors.
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Old September 14th, 2006, 01:15 AM
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Default Re: Kwok\'s Galaxy Mod

A ringworld? Try 10!
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Old September 14th, 2006, 08:01 AM
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Default Re: Kwok\'s Galaxy Mod

The Supergiants did actually start out as having the outer edges as storms rather than stars, but I decided that a massive star would have a huge energy output. I think at the time I made the change, SJ agreed and some IRCers agreed.

The sector damage should take care of ships trying to enter (ie no stellar construction or manipulation), although I did boost up the damage amount to make sure none would survive for the next version (as it was calibrated for my SFEmod).
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Old September 14th, 2006, 08:19 AM
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Default Re: Kwok\'s Galaxy Mod

So I noticed that no one has downloaded the .zip version - but for good reason. I forgot to upload it! It's been fixed for you non-rarers.
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