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  #1  
Old September 14th, 2006, 06:43 AM
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Default Re: New Map - Aomdom

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Ballbarian said: I especially like your semi-random map idea. It really got me started on creating my own personal random map generator which is stuck in lack-of-time limbo.

We're going pretty OT now, but hey, it's your thread!

If you mean a program that randomizes the .map files... I'm in the exact same situation. And so is the program. However, many plans I've had (e.g. to create a game of earlier age, to populate map with tribal civilizations, and even to do earlier, less civilized nations) have been integrated into Dom3.
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Old September 14th, 2006, 01:32 PM
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Default Re: New Map - Aomdom

Im glad to hear all this. I thought I was alone in the area of programs-to-randomize so I kindof dropped all those projects.
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Old September 15th, 2006, 02:56 PM
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Default Re: New Map - Aomdom

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If you mean a program that randomizes the .map files...
Exactly what I mean.
I liked Gandalf's idea of creating "sets" of thematic units and sites to populate a given terrain type with. Along the way, I wanted the user to be able to do all of the map editing (even if it wasn't a hex map) from within the editor. Ah well, maybe I will pursue it more after I wear out my Dom3.
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Old September 15th, 2006, 04:09 PM
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Default Re: New Map - Aomdom

Quote:
Ballbarian said:
Quote:
If you mean a program that randomizes the .map files...
Exactly what I mean.
I liked Gandalf's idea of creating "sets" of thematic units and sites to populate a given terrain type with. Along the way, I wanted the user to be able to do all of the map editing (even if it wasn't a hex map) from within the editor. Ah well, maybe I will pursue it more after I wear out my Dom3.
My idea was just a randomizer, but with the provinces capable of being defined in text files. That way, not only could the poptypes be put on different terrains, but the defender types could be changed, perhaps made a bit more random, and players could do more "unique" provinces with special defenders defending already-known magic sites, or perhaps just group of Abysians and Salamanders defending a Garnet Amazon province...

One thing I'd like to see is an alternative GUI for pretender creation, which would use all the map-editing commands to come up with more possible uses for pretender design points. More starting units, (a commander with) extra gems or magic items, starting mage or priest, a new starting spell, etc. I'm not going to try to do that monster, though, because that'd need a good GUI, and I haven't done anything in that field.
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Old September 15th, 2006, 04:19 PM
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Default Re: New Map - Aomdom

The majorly cool part of that idea is when you realize that if you are designing pretenders for a map, ANY unit can be a pretender. Aboleth, Harvester of Sorrows, Ancient Presence, Hoburg, Iron Dragon, Wisp, etc etc etc.

Some great provinces can be created also when you put together a province name, terrain, specific magic sites, specific units, equipment, etc.
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