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				September 10th, 2006, 10:00 PM
			
			
			
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				 Re: Linux Admining 
 PRE hosting script------------------
 
 GAME="Armageddon"
 DIR="/home/dom3/dominions3/savedgames/"$GAME
 WEB="/home/dom3/public_html/games/"$GAME
 
 # make backups
 #maybe later I will make it rotating backups
 zip -9 $GAME.zip $DIR/*
 
 # blank the log file since it grows by about 5 meg each turn
 # this way Im only logging one turn at a time
 cp /dev/null $DIR/$GAME.log
 
 # update the viewable copies of the shell files
 cp /home/dom3/dominions3/$GAME.sh  $WEB/$GAME_sh.txt
 cp $DIR/pre_$GAME.sh  $WEB/pre_$GAME_sh.txt
 cp post_$GAME.sh  $WEB/post_$GAME_sh.txt
 
 # mark the time and load at the beginning of hosting
 echo pre >>$DIR/system_load.txt
 uptime >>$DIR/system_load.txt
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 10th, 2006, 10:04 PM
			
			
			
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				 Re: Linux Admining 
 POST hosting script 
------------------- 
$GAME="Armageddon" 
DIR="/home/dom3/dominions3/savedgames/"$GAME 
WEB="/home/dom3/public_html/games/"$GAME
 
# mark time and system load after host processing 
#and make it available for viewing in the games web dir 
echo post >>$DIR/system_load.txt 
uptime >>$DIR/system_load.txt 
echo " " >>$DIR/system_load.txt 
cp $DIR/system_load.txt $WEB/system_load.txt
 
# rotate the score html files 
mv   $WEB/scores-4.html $WEB/scores-5.html 
mv   $WEB/scores-3.html $WEB/scores-4.html 
mv   $WEB/scores-2.html $WEB/scores-3.html 
mv   $WEB/scores-1.html $WEB/scores-2.html 
mv   $WEB/scores.html $WEB/scores-1.html 
cp $DIR/scores.html $WEB/scores.html 
cp $DIR/stats.txt  $WEB/stats.txt
 
# zip up the debug log and then zero the log 
zip -9 $DIR/$GAME.zip $DIR/$GAME.log 
mv $DIR/$GAME.zip  $WEB/$GAME.zip 
cp $DIR/$GAME.log "$DIR/OLD"$GAME".log" 
cp /dev/null $DIR/$GAME.log
 
# email notify players that have asked to be told of turns 
cat $DIR/notify.txt |/usr/sbin/sendmail gandalf@example.com 
cat $DIR/notify.txt |/usr/sbin/sendmail bogus@example.net
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 10th, 2006, 10:17 PM
			
			
			
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					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: Linux Admining 
 the notify.txt that is sent to players 
--------------------------------------
 
Subject: the Armageddon game processed
 
Your turn is ready at 
dom3minions.com
 
(courtesy of Gandalf Parker at Any1can.net)
 
----------------------------------------
 
the notification could also be changed to include the turn number. It could also easily be changed to include emailing the turn file. 
 
Which makes you automatically think PbEM. If a game had its own email address such as armageddon@dom3minons.com  then something like procmail could manage incoming emails to place the .2h files (which means "to host") into the game directory. It could also kick off a script to check for all turns being in and then run/quit the host. This would raise the number of games that a server can run by many levels.
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 14th, 2006, 05:38 PM
			
			
			
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					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: Linux Admining 
 I just realized that maybe this will interest some people....Gandalf  Parker
 
 usage: dom3 [option(s)] [gamename]
 options:
 -v  --version       Print version number and exit
 -d                  Increase debug level
 -g  --host          Generate new turn and exit
 --verify        Verify all 2h-files and exit (creates .chk files)
 --statfile      Create a player info file after each turn (stats.txt)
 --scoredump     Create a score file after each turn (scores.html)
 --finalhost     Generate new turn, send out final score msg and exit
 -c  --nocredits     Disables the end credits
 ******* Network Options *******
 -C  --tcpclient     Connect to a Dominions multiplayer server
 -S  --tcpserver     Start a Dominions multiplayer server
 --ipadr XXX     Use this IP-adr when connecting to server
 --port X        Use this port nbr
 --preexec CMD   Execute this command before each turn generation
 --postexec CMD  Execute this command after each turn generation
 -t  --hosttime X Y  Host on day X (0=sunday) hour Y (0-23)
 --minutes X     Set host interval in minutes
 -h  --hours X       Set host interval in hours
 --pauseday X    Stop timer on this day (0=sunday)
 -q  --quickhost     Host as soon as all turns are done
 -n  --nonationsel   No nation selection when resuming a network game
 --noclientstart Clients cannot start the game during Choose Participants
 --uploadtime X  Game is created after this many minutes.
 --uploadmaxp X  Game is created if this many players join.
 --closed X      Nation closed X=nation number (0-79)
 --easyai X      Nation ai controlled X=nation number (0-79)
 --normai X      Nation ai controlled X=nation number (0-79)
 --diffai X      Nation ai controlled X=nation number (0-79)
 --mightyai X    Nation ai controlled X=nation number (0-79)
 --impai X       Nation ai controlled X=nation number (0-79)
 ******* New Game Options *******
 --mapfile XXX   Filename of map. E.g. eye.map
 --randmap X     Make and use a random map with X prov per player (10,15,20)
 --research X    Research difficulty 0-3 (default 1)
 --hofsize X     Size of Hall of Fame 5-15 (default 10)
 --indepstr X    Strength of Independents 0-9 (default 5)
 --magicsites X  Magic site frequency 0-75 (default 40)
 --eventrarity X Random event rarity 1-2, 1=common 2=rare
 --totalvp X     Vic. points available in the world 0-25
 --capitalvp     One extra victory per capital
 --requiredvp X  Vic. points required for victory (default total/2)
 --summervp      Vic. points are accumulated each summer
 --richness X    Money multiple 50-300 (default 100)
 --resources X   Resource multiple 50-300 (default 100)
 --supplies X    Supply multiple 50-300 (default 100)
 --masterpass XX Master password. E.g. masterblaster
 --startprov X   Number of starting provinces (1-9)
 --renaming      Enable commander renaming
 --noscoregraphs Disable score graphs
 --nonationinfo  No info at all on other nations
 --era X         New game created in this era (1-3)
 -M  --enablemod XXX Enable the mod with filename XXX
 ******* Random Map Options *******
 --makemap XXX   Generate a random map with filename XXX and exit
 --riverpart X   100 = normal amount of rivers, 0=no rivers
 --seapart X     Percent of map that is below water level (default=30)
 --mountpart X   Percent of map that is mountains (default=20)
 --forestpart X  Percent of lands that are forests (default=20)
 --farmpart X    Percent of lands that are farm lands (default=15)
 --wastepart X   Percent of lands that are wastes (default=10)
 --swamppart X   Percent of lands that are swamps (default=10)
 --mapaa         Enable antialiasing for random maps
 --mapsize W H   Set width and height of random map (default=1600 1200)
 --mapprov X     Set number of provinces (default=150)
 --passmount     Don't use impassable mountains on random maps
 --mapgcol RGBA  Ground color 0-255 (default=170 146 116 255)
 --mapscol RGBA  Sea color 0-255 (default=54 54 130 255)
 --mapbcol RGBA  Ground border color 0-255 (x4)
 --mapsbcol RGBA Sea border color 0-255 (x4)
 --mapnoise X    Ground color noise 0-255 (default 15)
 --borderwidth X Border width 0-500 (default 100)
 ******* Video Options *******
 -w  --window        Run Dominions 3 in a window
 -u  --fullscreen    Use the entire screen
 --bitplanes X   Try to use a color depth of X bits per pixel
 --zbuffer X     Try to use a depth buffer of X bits per pixel (default=16)
 -T  --textonly      Use this with --tcpserver to get graphicless server
 --gamma X       Set gamma function (brightness) 0.1 - 5.0 (default=1.0)
 --opacity X     Set gui opacity 0 - 100
 -r  --res X Y       Set screen resolution / window size (default=800 600)
 --animback      Use animated backgrounds
 -a  --noanimback    Don't use animated backgrounds
 --fade          Use fade effects
 -f  --nofade        No fade effects
 --nopopups      No helpful popups
 --fps X         Aim for this nbr of frames per second (default=20)
 --maxfps X      Maximum nbr of frames per second (default=50)
 --filtering X   Quality of OpenGL filtering 0-3 (default=2)
 --maxtexsize X  Max texture size in pixels 32-4096 (default=unlimited)
 --treequal X    Tree quality 1-5 (default=3)
 --texqual X     Texture quality 1-5 (default=3)
 --nolightfx     No light effects in battles
 --partamount X  Max nbr of particles 0-8 (0=none, 4=default, 8=max)
 --nograss       Don't draw the grass
 --noarcade      Don't draw floating damage numbers
 --noglext       Don't use any OpenGL extensions
 --vsync         Enable vsync
 -V  --novsync       Disable vsync
 --renderpath X  Use different optimizations 0-1 (0=good for low mem cards)
 -x  --fastgrx       Faster graphics (use 3 times for best performance (-xxx))
 -p  --perftest      Run a performance test and exit
 ******* Audio Options *******
 -s  --nosound       No sound effects or music
 -m  --nomusic       No music
 --musicvol X    Set music volume, 0-100
 --clickvol X    Set mouse click volume, 0-100
 --defsound      Use default sound device
 --directsound   Use direct sound
 --waveout       Use waveout for sound
 Example: dom3 -wm   Run Dominons 3 in a window and without music
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 19th, 2006, 12:11 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: Linux Admining 
 OK all of you Linux people. Have fun with THIS one. This is my bl_game.sh for creating small blitz games. Code: 
 #!/bin/bash
 
 OP1=`echo $RANDOM % 79|bc`
 OP2=`echo $RANDOM % 79|bc`
 OP3=`echo $RANDOM % 79|bc`
 for OP in $OP1 $OP2 $OP3
 do
 if [ $OP -eq 25 ]
 then $OP=0
 fi
 done
 
 PORT=7777
 PTtest=1
 until [ $PTtest -eq 0 ]; do
 PORT=`echo $RANDOM % 1000 + 8000|bc`
 PTtest=`netstat -an|grep -c :$PORT`
 done
 
 MPASS=`makepasswd`
 WURDnum=`echo $RANDOM$RANDOM % 118614 |bc`
 WURD=`egrep "^....$|^.....$|^......$|^.......$|^........$|^....  .....$" \
 /usr/share/dict/words|head -$WURDnum|tail -1`
 GAME=bl_$WURD
 MAP=eye.map
 DIR=~/dominions3/savedgames/$GAME
 ERA=$1
 if [ -z "$1" ]
 then
 ERA=`echo $RANDOM % 3 + 1 |bc`
 fi
 
 DESC=" era $ERA game $GAME on port $PORT "
 echo $DESC
 #with $OP1 $OP2 $OP3
 # --normai $OP1 --normai $OP2 --normai $OP3 \
 
 dom3 -T --makemap $GAME --mapaa --mapsize 640 480 --mapprov 30
 MAP=$GAME.map
 echo $DESC
 mkdir $DIR
 
 nohup dom3  -g $GAME --port $PORT -ST --statfile --scoredump \
 --preexec $DIR/pre.sh  --postexec $DIR/post.sh \
 --era $ERA --indepstr 6 --hofsize 15 --magicsites 65 \
 --renaming --mapfile $MAP --masterpass $MPASS \
 -q --hours 24 >$DIR/game.log 2>$DIR/game.err &
 
 echo $DESC >>BLITZ_games.txt
 
 PID=`ps a | grep $GAME | grep dom3 | cut -d" " -f2`
 echo "kill -9 "$PID >$DIR/kill.sh
 echo $MPASS >$DIR/master.txt
 ls -blart /tmp/dominion* |tail -1 >$DIR/tmp.sh
 echo " " >$DIR/pre.sh
 echo " " >$DIR/post.sh
 
 chmod +x $DIR/*.sh
 
 # to stop the game immeadaitely after start
 # unremark the next line
 #cp $DIR/kill.sh $DIR/post.sh
 
 echo "mv ~/dominions3/maps/$GAME.* $DIR/" >$DIR/pre.sh
 echo "cp /dev/null $DIR/pre.sh" >>$DIR/pre.sh
 
 echo "cp $DIR/game.log $DIR/~game.log" >$DIR/post.sh
 echo "cp /dev/null $DIR/game.log" >>$DIR/post.sh
 
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
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				September 19th, 2006, 12:23 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: Linux Admining 
 Some highlists on that blitz script...
 It selects random opponents (presently rem'd out in its use)
 
 It selects a random port and it tests to see if that port is in use
 
 It creates a random password and uses that as the master password for the game
 
 It chooses a random word from the system spelling dictionary and uses that as the game name (some very interesting results have come from that)
 
 It chooses a random era
 
 It creates a random map for the game of 640x480 and 30 provinces. Suitable for a 2 or 3 player blitz game
 
 It creates a game log and a game error file
 
 It adds the games description (game name, port, settings) to a BLITZ_games.txt so that if I whip off 10 quick new games I can just upload that text to announce them
 
 It creates a quick-kill shell in the games directory
 
 It creates pre and post shells.
 
 Sets up the pre shell to move the blitz map to the game directory once the game starts. That saves on cleanup of the games later.
 
 Sets up the post shell to rotate the logs which can get very large depending on how many d's you use on the games command line
 
 Any questions?
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 30th, 2006, 12:56 AM
			
			
			
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 Private |  | 
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				 Re: Linux Admining 
 Does the IP address need to be specified (in the script) if one is IP forwarding through a firewall?  If so, the address needs to be the address that remote clients will be using, correct?  I hope I got the terminology right.
 Thank's!
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				September 30th, 2006, 12:01 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: Linux Admining 
 I understand your question but Im afraid that I dont know the answer. I dont know of any way to tell the game which IP to run on. I think that when hosting, the game only concerns itself with port. So if the clients address hits the firewall, and the firewall forwards it to the right machine, things should be transparent to the user. But Im afraid thats just guesswork on my part.
 By the way, Dom3 handles both IP or domain name for the server. Thats something I have tested quite abit. So Im able to send people to either 63.199.8.158 OR dom3minions.com for a game. (also 63.199.8.157 host.dom3minions.com which I use for blitz games)
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				September 30th, 2006, 03:07 PM
			
			
			
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 Private |  | 
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				 Re: Linux Admining 
 Upon reflection, the whole IP thing is probably a switch issue not a computer issue anyhow - i.e. addyX  Z internally is in all ways equivalent to addyY  Z externally with IP forwarding setup.  Should have thought of this last night, but it was late, and my networking knowledge is sporadic.
 
Thank's for the reply - I'll test out your scripts once Dom3 shows up hopefully next week. |  
	
		
	
	
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				October 14th, 2006, 12:08 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: Linux Admining 
 PbEM scripting has been ironed out. The key is two switches which will start a game hosting automatically. The thread where this was discussed fully is athttp://www.shrapnelcommunity.com/thr...270&Forum=f187 
The switches are: 
--uploadtime  
--uploadmaxp
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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