|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	| View Poll Results: Star Wars Mod |  
	| Absolutely |      | 15 | 50.00% |  
	| Hell No |      | 6 | 20.00% |  
	| Sure, but your wasting your time |      | 1 | 3.33% |  
	| Whatever |      | 8 | 26.67% |  
	
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				September 14th, 2006, 11:48 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2001 Location: Toronto, Canada 
						Posts: 5,624
					 Thanks: 1 
		
			
				Thanked 14 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 My solution is to build both mods at once.   |  
	
		
	
	
	| 
			
			 
			
				September 14th, 2006, 12:00 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 SE V, once released, will more or likely require a significant amount of modding time in order to produce a quality mod.  And given the fact that many things will change over the course of then next few months following the release of SE V, modding the game so soon after its release might prove to be more of a waste of time early on.
 Also modding SE V is not like modding SE IV.  While you have far more modding options with SE V, modding SE V requires a significant dedication and pronounced effort.
 
 As to making ship sets for SE V, it can be done with DOGA, but again texturing the models has proven to be a nightmare that I have yet been unable to overcome.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	| 
			
			 
			
				September 14th, 2006, 05:24 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 I'd wait for SEV to come out, then choose which one to make the mod for. Right now, all you have is other peoples' opinions. 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				September 14th, 2006, 07:05 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 I get the impression that you want to hardcode the ship designs in this mod... is that accurate? 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				September 14th, 2006, 07:18 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 Yes to some degree I do.  The one thing I've noticed about both EAW and REbellion is that the ships all have pre-set amounts for fighters and troops.
 Engines and weapons will be added by the player in the design process along with other support components such as mine sweepers, layers, bonus sensors and other items.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	| 
			
			 
			
				September 14th, 2006, 09:37 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 Well, first you should consider if such restrictions are truly a good thing...
 If you still want to, then you will probably want to use SE5 to allow greater control over such things.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				September 15th, 2006, 01:41 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 Good point. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	| 
			
			 
			
				September 15th, 2006, 09:46 AM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: May 2005 Location: Outter Glazbox 
						Posts: 760
					 Thanks: 12 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 It's still a mod, with the PLAYER ultimately designing the ships. If you don't want somebody doing something that could upset balance of the ship designs then it would be better to hardwire the ships. "Give someone enough rope and see where they hang out."      |  
	
		
	
	
	| 
			
			 
			
				September 15th, 2006, 03:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 Hard-coding ship designs doesn't seem very fun to me. Should I bring out the Canon Cannon?   |  
	
		
	
	
	| 
			
			 
			
				September 15th, 2006, 04:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re: Gaging the Need 
 Its star wars not space empires.  By the time the rebellion was formed most of the major research was done for both the empire and the rebellions.  They had fighters, large ships, and standard technology.  If you want to research massive amounts of technology, and design every faciet of a Star Destroyer then this mod won't be for you.
 In order to achieve the feel of the Star Wars universe, hard coding the ships to limit the amount of fighters and troops they can carry is essencial.  It is the Star Wars way.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |