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September 14th, 2006, 09:46 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Official SE5 release date announced
Quote:
Major_SNAFU said:
I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
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Me too. Shelf space for PC games has shrunk steadily over the last few years. Most stores only stock "big" titles. I see entire rows of one particular shooter (a genre I'm getting sick of).
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-- Tony
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September 15th, 2006, 02:11 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Official SE5 release date announced
Long-term is harder than short-term.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 15th, 2006, 06:21 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Official SE5 release date announced
Ok, I have entered serious stage 3 JONESING for both SEV and Dom3. This is killing me. I may need to take up GalCiv2 just to get through the next month.
And, ohmigod, Lost and Battlestar Galactica are starting again in early october. That month is going to be SO unproductive.
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September 15th, 2006, 09:33 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Official SE5 release date announced
Yeah, October is gonna be the tv/pc month of the year. SEV, Dom3, Gothic3, Battlestar, even NSF:C might be worth playing through once. And a new Deftones album. Perfect.
To be fair, all these items were possible in SE:IV with its "limited" mount system to the point where they could be applied on individual weapons or vehicles.
True, but compared to MoO's system it is, as mentioned, very limited. I think modifications would be a neat addition.

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September 15th, 2006, 09:50 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Official SE5 release date announced
Eww, MOO3... the game where you have to manually install the miniaturization upgrades that have no drawbacks to them whatsoever... the game where there are a million other things horribly wrong  Couldn't you have used a screenshot from MOO2 instead? 
Wait a sec, you mean you can actually make point-defense beams in MOO3? I thought PD in MOO3 was limited to anti-missile missiles 
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The Ed draws near! What dost thou deaux?
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September 15th, 2006, 10:44 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Official SE5 release date announced
As much as MoO3 was a huge disappointment to just about everyone, I've to say I really enjoy it when I've installed dozens of hacked exe file upgrades and some mods(they're still making them). It has a completely unique feeling to it, as in you actually feel that you're a leader of an empire, not a 'detailist' universal-role thing person like in the other 4X space games. You show your planet leaders what you want done, and then they go ahead and do it; but not necessarily like you would have. In other words, very realistic, epic, unique and, with the right mods and updates, fun.
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September 15th, 2006, 02:45 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Official SE5 release date announced
Quote:
Raapys said:
As much as MoO3 was a huge disappointment to just about everyone, I've to say I really enjoy it when I've installed dozens of hacked exes.
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I defintly agree here. Whenever im bored, which usually happens once each year, a few weeks before christmas i reinstlal MoO3, install the hacks a some mods and play until february, when im again bored of it.
It is a good game, but you have to work with its major flaws.
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