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September 16th, 2006, 05:14 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: SE5 Demo Bug Reports
In Research: Some "Current Level:1" Technologies show "expected results" of what will be next while others show what I already have.
Examples: Light Hull Construction shows "expected results" shows what I have. Construction shows what is expected (fighters and mines). Perhaps this should show level 0?I have Rock Colonization 1(it shows "expected results"? why?) but I can still spend on this. Why?
Research sreen needs a complete overhaul.
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September 16th, 2006, 05:15 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE5 Demo Bug Reports
It's not a bug. Ships and colonization have tech levels in SE:V. Although the little pics should show what level the expectant result is to avoid confusion.
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September 16th, 2006, 05:23 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: SE5 Demo Bug Reports
OK. That explains the colonization techs but the other examples still need to be adressed. Many to list. Just look through the research screen using the search criteria I have mentioned.
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September 16th, 2006, 05:26 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SE5 Demo Bug Reports
Quote:
Wade said:
OK. That explains the colonization techs but the other examples still need to be adressed. Many to list. Just look through the research screen using the search criteria I have mentioned.
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I'm not sure what other areas are showing problems? Aside from the pic not showing the level number (although a right click on the research area will show you) what is the problem?
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September 16th, 2006, 05:45 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: SE5 Demo Bug Reports
Ok. Thanks Kwok. My bad. I'm not even that much of a newbie and this confused me a little.
I'm curious how many levels to the same hull and units works; such as Frigate,Colony Sip, and Small Freighter.It sounds neat. Must be like size and weight and cost and the such.
Any way, yes, like you say Kwok, it REALLY needs to show the level in "Expected Results". Especially for new players/customers.
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September 16th, 2006, 05:46 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE5 Demo Bug Reports
The ship hulls increase in size with higher tech levels. Stock does it haphazardly but oh well. It's a nice feature though. 
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September 16th, 2006, 06:02 PM
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Corporal
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Join Date: Sep 2006
Posts: 164
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Re: SE5 Demo Bug Reports
Besides a violation lock up from repeated IM popups (the crashing one being during the launch satellite screen i believe), the bugs I have encountered so far are:
In Empire creation, you can sell off all the default technologies... giving tons of tech credits and you still get all the default tech.
There is also something funky in the empire management reporting... I was getting out of resources stops, when the reported expenses were less than my resource income... then with a net income of about 8k each of organics and radioactives, I went from 0 in storage to 50k in storage in two turns.
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