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September 17th, 2006, 02:25 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
I case I gave the wrong impression- saying your opinion is fine. I'm just trying to keep the screaming and fanboyism (on both sides..) from rearching SE3 vs SE4 levels.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 17th, 2006, 02:34 PM
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Corporal
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Join Date: Dec 2004
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Re: SE5 Demo Bug Reports
Bug or just dumb tech :
early game when you build satelites or the like you can use either small ordinance and supply or normal with both being the same size. small generate 50 and normal 250 for same space may be an overlooked thing
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September 17th, 2006, 02:47 PM
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Corporal
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Re: SE5 Demo Bug Reports
Upgrading stuff in the queue replaces the "build order" with an "upgrade order" (for the item that was never built)... resulting in an upgrade failed notice.
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September 17th, 2006, 02:54 PM
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Private
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Join Date: Aug 2002
Location: Hungary
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Re: SE5 Demo Bug Reports
I dont know it's a bug or feature but neutral empires seems refuse to reply any of my diplomatic treaty offer.
Also, the Amonkrie ask me to give them intelligence help cuz they buildings sabotaged in some way, but there was nothing any details what they want EXACTLY from me (how much intel points by the way, or how many times: only at once or for years??). I espionaged them for 3-4 turns(no sabotages), when I noticed they only contacted with me and a neutral empire, so it's possible they request help from an empire who espionaged, even sabotaged them in the previous turn?
And last: I caught my own Non-Intercourse offer when espionaged they communication channels. Weird 
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September 17th, 2006, 03:08 PM
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Lieutenant Colonel
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Re: SE5 Demo Bug Reports
Quote:
Phoenix-D said:
I case I gave the wrong impression- saying your opinion is fine. I'm just trying to keep the screaming and fanboyism (on both sides..) from rearching SE3 vs SE4 levels.
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I remember this. And it got pretty bad. Half the community for SEIII was up in arms, saying they wouldn't touch SEIV unless they had X, Y, Z. Hell, when I was a beta tester way back when, I thought I was still going to spend more time playing SEIII than SEIV. I can say this much from experience: the instability is largely from feature-creep, because fans of this game always want MORE features; and, the game will get better. I think it is very playable as a demo right now, but that's only from two one-hour game sessions over the weekend so far. And you will get used to the interface if you keep playing it, and a lot of things that are annoyances now will seem to disappear (e.g. I thought ship design was going to be a complete pain with dragging every. single. component. one. at. a. time. After playing with it a bit, and learning the shift-click trick, I find it to be similar designing speed to SEIV. Until SJ makes Carrier Battles for SEV, and you need to add a bajillion armor components.)
Anyway, there are really two options for SEV: you take it released with some flaws, or you wait for your perfect game, and keep on requesting more and more from it, and the game is never released.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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September 17th, 2006, 03:35 PM
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Private
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Join Date: Feb 2003
Location: Ohio
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Re: SE5 Demo Bug Reports
Crash bugs aren't too bad, just have to save often. I can't figure out the Solar Generators from the Crystal tech tree. It should be producing 2000+ MOR per star, minus a 500 MOR maintanence cost. In a binary system that's so worth it. But I don't seem to be generating any resources. Possible bug.
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September 17th, 2006, 04:04 PM
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Captain
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Re: SE5 Demo Bug Reports
On the System screen Shift+Enter is suppose to toggle the view in some way. But when I try it, it tries to open a combat simulator and then gives an Access Violation.
One of my favorite new items: customizable columns in Planet/colony/ship lists!!!
I also remember what SEIV started out as. I am tremendously impressed with what I've seen so far. Lots of new stuff to learn, new locations to find what I'm looking for. But loving it so far.
Also, remember that a large portion of us (myself included) have been pleading for something, ANYthing concerning SEV. We got it. It'll improve.
Thank you Aaron for yet another wonderful addition to SE!!
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 17th, 2006, 04:27 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE5 Demo Bug Reports
Ugh! I hate fanboyism, I hope this site manages to keep away from that for the most part.
SEV has a LOT of potential, I hope it manages to live up to it. The UI definately needs some fixing, too many tasks which were simple to do in SEIV, are clunky and complicated in SEV, retrofitting is a prime example. Also, there seems to be quite a few things that needs more info during the game, for example, bases (not all, but any bases with shields or weapons) now need supply/ordinance storage, but nothing in the game tells you that.
Hopefully Aaron starts listening to the beta-testers instead of ignoring them. After all, what is the point of having beta testers, if you just ignore most of the issues they point out?
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September 17th, 2006, 04:35 PM
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Shrapnel Fanatic
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Re: SE5 Demo Bug Reports
Quote:
Ugh! I hate fanboyism, I hope this site manages to keep away from that for the most part
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You say this as if you didn't know that this forum is filled with fanboys. Becareful who you are attempting to insult, you just might be surprised.
I love how people assume that Aaron did not listen to the beta testers... That just cracks me up. I mean what the hell do they know? I guess they forget that Aaron, and only Aaron, was programming this game. Now if stating that Aaron is just one guy is fanboyism, then so be it. The truth of the matter cannot be ignored, Aaron had a lot of work and we kept him very busy.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 17th, 2006, 04:51 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE5 Demo Bug Reports
"You say this as if you didn't know that this forum is filled with fanboys. Becareful who you are attempting to insult, you just might be surprised."
Are you going out of your way to be inhospitable? I know this forum is filled with fans of the game. Fanboyism is a different thing altogether.
"I love how people assume that Aaron did not listen to the beta testers... That just cracks me up. I mean what the hell do they know?"
Well excuse me. I'm just saying what other beta testers have themselves said.
"Now if stating that Aaron is just one guy is fanboyism, then so be it."
I have no idea what prompted this remark.
All in all I think I'm going to go back to lurking, lest I be accused of 'attempting to insult' more people.
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