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September 17th, 2006, 04:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SE V demo Interface
Maybe I need a new computer (disappointing since its not that old) but the graphics to me seemed to slow the game down. A new player might not notice but having just come from an SEIV game I found it irritating. The graphics arent worth that IMHO.
Also I seemed to be moving my mouse too much. I click on something and get a screen, then I have to move my mouse clear across that screen to close it. I tried keeping my finger on the escape button but sometimes hitting esc backed me up more than that one screen. Is there a "C" to close or something?
Which reminds me. This is probably already mentioned? The DEMO readme file doesnt list KeyPress codes. It says they are in the manual. But my manual button doesnt work, there doesnt seem to be a manual file. Come to think of it I didnt hack the usual help keys. A keychart is in the demo someplace?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 17th, 2006, 04:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE V demo Interface
You can customize the hotkeys in the main options window. This will function as an ad hoc key chart.
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September 17th, 2006, 04:37 PM
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Corporal
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Join Date: Dec 2005
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Re: SE V demo Interface
"Right click on any of the tabs at the top and a drop-down menu will appear with all the options from BOTH the filter tab and the Layout tab. One more click than SE4, much less mouse movement and a hell of a lot more options. "
That tip is solid gold. Cheers!
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September 17th, 2006, 04:41 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE V demo Interface
Right click is like a tiny little God in this game.
Another thing: custom layouts are good for reducing the switching back and forth. I have my planets screen set to show me all the SE4 planet info screen plus Time to Arrival, for example.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 18th, 2006, 03:19 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: SE V demo Interface
Granted, but I fear that things like this, which are hard to figure out will not be found by newbies in time to avoid a highly public trashing in the media.
An tutorial that was even marginally improved from SE4 could go a LONG way to making this game accessible by john q public.
Quote:
Phoenix-D said:
Right click is like a tiny little God in this game. 
Another thing: custom layouts are good for reducing the switching back and forth. I have my planets screen set to show me all the SE4 planet info screen plus Time to Arrival, for example.
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September 18th, 2006, 03:42 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE V demo Interface
Right now the feature I want the most is an option for a 'classic' interface (ie an SE4 interface). I might even be able to overlook the lack of real race customization with a 'classic' interface/UI.
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September 18th, 2006, 03:49 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: SE V demo Interface
Ok, I've been playing the demo for a total of maybe 6 hours now...
And I just now noticed that the "real world" time is displayed in the main game window. Spouses and Significant Others of the world, Rejoice! 
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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September 17th, 2006, 04:19 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE V demo Interface
Gandalf: to get a hotkey list (and change them!) open the main menu and press controls.
The graphics have a significant effect on gameplay actually; the system is twice the size of the SE4 system, for example. Could have been done in 2d, yes, but it works better like this.
Mouse movement: right click a lot, on headings especially. A lot of the dialogs can be done that way with much less mouse movement.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 17th, 2006, 04:40 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE V demo Interface
Personally, I prefer SEIV's 2D system view by far. This one is awkward at best, and even if you zoom out or do the top-down view thingy it basically just gets even worse, as it wasn't designed for it.
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