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September 17th, 2006, 10:21 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: SE5 Demo Bug Reports
I just think he's being a little too literal on the use of the term "decks". It's really just a way of providing the extra slots on a design.
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September 17th, 2006, 10:27 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: SE5 Demo Bug Reports
With the demo released more and more people are posting. New personalities will be introduced that we may not yet be used to.
Also, some will be just rude. Let's do like Mindi recomends and be civil.
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September 17th, 2006, 10:53 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
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Re: SE5 Demo Bug Reports
-----In some areas like Planet Report screen, Facilities tab, the mouse pointer lags/jumps, it's not smooth movement.
-----In the costruction queue screen of my home planet,the Available Items list shows "0" for facilities "In Existence". This is an error.
The "In Queues" is so far correct.
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September 17th, 2006, 10:59 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE5 Demo Bug Reports
When making a bug or crash report to MM, remember to include your system specs! I don't get the previously reported lag, for example, and knowing what hardware it occurs on might be important to fixing the bug. 
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 17th, 2006, 11:07 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: SE5 Demo Bug Reports
It's very minor but stll noticable compared to the system screen.
My system:
Intel 2.8 ghz
256 GB video card (Nvidia)
1 GB dual memory
200 GB HD (Maxtor)
Windows XP
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September 17th, 2006, 11:03 PM
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Private
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Join Date: Aug 2006
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Re: SE5 Demo Bug Reports
I have to agree with MarkSheppard on this one. If we get decks I'd rather they influence the design. I'd rather just have SEIV's slots (and hey even some nice top-down pictures if you really want. But that might be asking too much.
Although... now that I think about it making some unorthodox design widow views for a shipset might end up being pretty cool. Blueprints and alien script and such.
@Wade: I don't think so. If you have a 20mm gun or a ancient Roman ballista or a particle projection beam, they all work in kind of the same way.
Bang.
I don't like the fact that I can design a ship in SEV and put all of the engines on the right side and the ship DOESN'T spin endlessly in circles while my imperial engineers are sent to the labor camps. Yeah it's a game. Yeah it's the future. Half the fun comes from immersion, the feeling that you're an alien overlord designing the ship that will terrorize millions of your hated enemies... then sticking the forward-firing DUCs BEHIND the ion engines because - hey, why not? In the future we do things like this.
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