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September 18th, 2006, 04:09 PM
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Sergeant
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Re: SE5 Demo Bug Reports
I slightly agree with you, but take into account that you're used to SEIV. Swithing from anything you're used to to anything you're not used to is not always intuitive. I for one really LOVE that the right click has gotten it's functionality back.
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September 18th, 2006, 04:17 PM
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Private
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Re: SE5 Demo Bug Reports
Yea, right click functionality is a GOOD thing. Lots of good things in there.
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I'm thinking I'll be Washy today, I'm pretty sure I was Wishy Yesterday.
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September 18th, 2006, 04:18 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Yeah, my opinion of the interface improved after I learned it a little more. A lot of the initial dislike was "this works differently from SE4!". Not that there aren't still issues.
SE5 is going to need a good manual though, to explain the effort-saving tricks if nothing else. And given the track record in that regard I'm not hopeful. :/
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 18th, 2006, 04:23 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
It took some time but I've become quite efficient with most operations in the game. I've sent in lots of little suggestions recently regarding optimizing specific operations like cargo transfer or combining like-units etc., so hopefully those will start cropping up in patches. What's the level of the help-text in the demo, does it give name of object and description?
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September 18th, 2006, 04:52 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
It gives the whole shebang. Doesn't explain stuff like where you can right click to get what menu, or tht you can click in the middle of the percentage bars to set a percent.
It also doesn't have a delay, which makes it a bit spammy.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 18th, 2006, 05:02 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Yep. I Keep spamming MM with that 1-sec delay for the pop-up.
I usually only play with the short description these days just to keep me in the know for some of the less-used orders.
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September 18th, 2006, 05:20 PM
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First Lieutenant
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Re: SE5 Demo Bug Reports
The right-click menu does seem a bit like an afterthought?
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September 18th, 2006, 05:47 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Quote:
Raapys said:
The right-click menu does seem a bit like an afterthought?
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Not necessarily, although most would agree that the arrangement of orders could be optimized.
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September 18th, 2006, 08:48 PM
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First Lieutenant
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Re: SE5 Demo Bug Reports
Quote:
Captain Kwok said: What's the level of the help-text in the demo, does it give name of object and description?
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Uhh, Kwok, are you seriously telling me you're in here discussing the demo when you don't even have/play it?
I'm majorly underwhelmed with the demo thus far.
It seems to me like it has too many bells & whistles, too much feature creep. There's too much damn flash & chrome that just gets in the way, and obscures or interferes with functionality.
Worst of all, the whole thing is way way way too click-intensive. My first session with the demo ended when my wrist started to ache, something that never happens with SE4. This is going to be an issue for older gamers in longer game sessions.
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September 18th, 2006, 08:59 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
Kwok has the better IIRC, he doesn't need the demo.
Again, right click is your friend. So are the keyboard commands (backspace for cancel orders especially- no idea why that command got burried..) Ship design not withstanding SE5 doesn't have that many more clicks than SE4- and if you use shift-click, ship design is tolerable.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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