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  #1  
Old September 18th, 2006, 09:21 PM

Possum Possum is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
Ship design not withstanding SE5 doesn't have that many more clicks than SE4- and if you use shift-click, ship design is tolerable.
\

That's just not true, Phoenix.
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Old September 18th, 2006, 10:07 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Possum said:
Quote:
Phoenix-D said:
Ship design not withstanding SE5 doesn't have that many more clicks than SE4- and if you use shift-click, ship design is tolerable.
\

That's just not true, Phoenix.
Aside from ship design and retrofitting, give me an example.

Construction que? Same. Report screen? One extra click, less if you setup a custom layout. Movement? Same. Selecting ships and planets? Same. Research? Arguably less clicking (click on the slider itself, not the buttons to either side! Much faster.). Cargo transfer and retrofit take one extra click to access.

You do have to scroll the system screen a bit, but nothing too major. Canceling orders is burried for some bizzare reason, but keyboard shortcuts help there..and you don't need to cancel as much, since orders can be edited now.
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  #3  
Old September 18th, 2006, 10:10 PM
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Fyron Fyron is offline
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Default Re: SE5 Demo Bug Reports

Attack order takes what, 5 clicks? SE4, you hit a, click target, click ok (or hit enter). Retrofitting? Easy, simple in SE4. SE5, its some 5 or 6 clicks _per ship_.
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Old September 18th, 2006, 10:39 PM

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Default Re: SE5 Demo Bug Reports

Quote:
Imperator Fyron said:
Attack order takes what, 5 clicks? SE4, you hit a, click target, click ok (or hit enter). Retrofitting? Easy, simple in SE4. SE5, its some 5 or 6 clicks _per ship_.
In SE5 you hit a, click target. End.

Yes, retrofitting is borked. But only if you need more than one ship- otherwise SE5 takes exactly ONE extra click. Yes, the cancel button is in a wacky spot. The keyboard shortcuts are tolerable though, which makes both those issues livable.
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Old September 18th, 2006, 10:41 PM

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Default Re: SE5 Demo Bug Reports

Cystaline Armor doesn't do anything either, thats both crystaline and organic, do the other armor types work?
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Old September 19th, 2006, 12:04 AM
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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
In SE5 you hit a, click target. End.
Hmm... he must have listened and changed that then.
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Old September 19th, 2006, 12:15 AM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Imperator Fyron said:
Quote:
Phoenix-D said:
In SE5 you hit a, click target. End.
Hmm... he must have listened and changed that then.
Dare I ask how it was before?
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Old September 19th, 2006, 12:44 AM
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Default Re: SE5 Demo Bug Reports

I think he is talking about simultaneous, where you need to choose between attack seek and attack.
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Old September 19th, 2006, 12:55 AM
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Default Re: SE5 Demo Bug Reports

Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
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Old September 20th, 2006, 03:09 AM

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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
Yes, retrofitting is borked. But only if you need more than one ship- otherwise SE5 takes exactly ONE extra click. Yes, the cancel button is in a wacky spot. The keyboard shortcuts are tolerable though, which makes both those issues livable.
What do you mean "if"? Why would you be refitting one ship at a time? In SE4, unless I was trying to cut down the time it took to build ring/sphereworld components or stellar manipulation vehicles, I was usually refitting five ships, minimum, sometimes as many as 20 in a turn. (I also tended to have lots of repair bays in my fleets and build dedicated repair starbases, so this didn't make my fleet a sitting duck for a dozen turns.)
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