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September 19th, 2006, 04:07 AM
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Corporal
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Re: SE5 Demo Bug Reports
Dunno if it is a bug or WAD. I cannot seem to be able to bombard a planet with my beam frigates. They just sit above the planet and do not fire until combat is over although i have clearly indicated the planet as target. Has anybody experienced this, too?
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September 19th, 2006, 06:16 AM
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Lieutenant Colonel
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Re: SE5 Demo Bug Reports
Have you checked to make sure the weapons you're using can target planets? Certain weapons cannot, IIRC.
Quote:
jowe01 said:
Dunno if it is a bug or WAD. I cannot seem to be able to bombard a planet with my beam frigates. They just sit above the planet and do not fire until combat is over although i have clearly indicated the planet as target. Has anybody experienced this, too?
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September 19th, 2006, 12:55 PM
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Corporal
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Re: SE5 Demo Bug Reports
ok, by now I have played about 70 turns of the demo. I very much like the animated combat (although the interface is also somewhat tedious here). However, there seem to be so many bugs and shortcomings that i am a little bit worried how Aaron is ever going to get the game in any shape for the release. Just my main hick-ups:
1) Crash bugs. that's how i just "terminated" my game, no clue what caused them.
2) Diplomacy: just does not seem to work. I propose a treaty and specify it. Then I receive an information that my message had been sent. However, in most cases there is never any reaction from the AIs.
3)AI: Seems to suffer from the same weaknesses as in SE4 (here I am really disappointed - I thought building on SE4 was a good idea, so you did not have to start from scratch but could develop the AI into a new dimension of quality. This soes not seem to have happened), namely a lack of "memory" (always making the same mistakes) and an inconsequent behaviour (the AI attacks on of my planets in a system, the withdraws instead of attacking my other colonies with its much superior forces).
4) The really tedious UI with its complicated ways of doing things and its unsuitable proportions between buttons, legends, units and map. mentioned by dozens of others before me
Hopefully Aaron does n otmind working 24h a day...
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September 19th, 2006, 02:37 PM
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Private
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Join Date: Aug 2002
Location: Hungary
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Re: SE5 Demo Bug Reports
Yea, my greatest disappointment in SE:V the AI behaviour. Based on the demo experiences it isn't much improved since SE:IV, although a turn based game mostly for single player, where a good AI guarantees a high replayable factor.
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September 19th, 2006, 03:00 PM
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National Security Advisor
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Location: Toronto, Canada
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Re: SE5 Demo Bug Reports
We'll have to wait until we start building a library of AI scripts. There's a ton of items that can be tweak already that would help with performance, but it's going to take some time though.
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September 19th, 2006, 05:03 PM
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Corporal
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Location: Lithuania
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Re: SE5 Demo Bug Reports
Sorry for duplicates if any.
[annoyance]Log window is awful. SE4 was much better, though not perfect also. I think log window should have:
* more info in screen (~13 entries in SE4 is much little too);
* ability to go back to last log entry that I left with 'Goto' button from Main System window.
* summary info per empire/per system. E.g. little subwindow in the corner, telling how much my research/resources/ships has in/decreased during the last turn.
[img]/threads/images/Graemlins/Bug.gif[/img] I select a drone, a planet, a sattelite in the same sector, i order them to warp. I go to the orders and I see these orders for the planet and sats, though they cant move. I even see movement lines, if I arrive at the item via 'GoTo' button.
[img]/threads/images/Graemlins/Bug.gif[/img] The 'requirements' subwindow in research tech detalization is always empty. Even if I click on already researched technology.
[img]/threads/images/Graemlins/Bug.gif[/img] 'Manual' button doesn't work in Help window. (In fact DEMO doesn't include any PDF files, though the message says it shouls).
[img]/threads/images/Graemlins/Bug.gif[/img] AI doesn't progress if I ALT+Tab SEV program, when it is performing its dirty tasks.
[img]/threads/images/Graemlins/Bug.gif[/img] Quadrant window shows warp point connector entries, even if those warp points have not been seen yet.
[feat request] I would like to have checkboxes on the right instead of radio buttons in 'Filter' windows. That would allow players to filter list by few types of info at once. (And would allow less clicking).
[feat request] Windows with only one 'CLose' button should be able to close with right mouse button click.
[feat request] ability to remove star glowing would be nice. (It makes unseeable what is behind it).
[???] Under empire omptions, select vehicle sizes. It shos that I lost a few colonisers, though I colonised planets with them. I don't this means I lost them...
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September 19th, 2006, 05:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE5 Demo Bug Reports
If you click the column header for the picture, you can shrink or hide it.
This will improve the data density significantly.
Having an indication that the sizes are optional would be very nice.
__________________
Things you want:
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September 19th, 2006, 05:16 PM
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Corporal
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Join Date: Apr 2006
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Re: SE5 Demo Bug Reports
Just a general question about some of these bug requests:
Whats up with the Alt+tab? It seems like a number of issues revolve around the Alt+tab, but I cannot, for the life of me figure a reason why I would want to Alt+tab out of a runnning game?
It seems like a lot of people do it, so what in the world is behind the game, running in the background that you all are Alt+tabbing too? 
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September 20th, 2006, 11:32 AM
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Major
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Join Date: Jan 2004
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Re: SE5 Demo Bug Reports
Quote:
BBegemott said:
[feat request] ability to remove star glowing would be nice. (It makes unseeable what is behind it).
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In BitmapEffects_System.txt set
Code:
Frame 1 Texture End X := 0.00
Frame 1 Texture End Y := 0.00
But it will look really ugly.
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September 19th, 2006, 12:57 PM
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Corporal
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Re: SE5 Demo Bug Reports
[quote]
AMF said:
Have you checked to make sure the weapons you're using can target planets? Certain weapons cannot, IIRC.
That was my bad, sorry. One of the rare occasions when I got diplomacy to work, I concluded an alliance which banned planetary bombardment. Only saw it later...
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