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View Poll Results: Which best defines your SE:V feelings based on the Demo?
SE:V is not ready to be sold. It needs a lot more work to be ready. Selling it now would do more harm than good for customer relations and hurt the overall success. I am willing to wait for a more refined product. 35 32.71%
SE:V should not be sold in its current state but could do ok on the market if released now. I'd still rather wait for a more refined game. 24 22.43%
SE:V could be sold now with moderate success. Based on Malfador's history of product support, patches will be issued. But I'm worried about the chances of improving the UI with patches. I'd wait to release. 32 29.91%
I'm pretty happy with the current state of SE:V. Based on the Demo, it should be sold soon. If patches are released or not, it's a pretty good game. I'm anxious to get the game soon, release it now. 12 11.21%
I think the game is good as it stands. I think the issues being raised are minor and can pretty easily be addressed in game as it stands. Most games have minor issues and I'm not complaining. Send it out! 3 2.80%
I am completely satisfied with SE:V based on the demo. I don't care if patches are ever released. I don't think the issues being raised by a small number of people represent the silent majority of potential customers. I am very anxious to get this game 1 0.93%
Voters: 107. You may not vote on this poll

 
 
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Old September 19th, 2006, 07:35 PM

Barnacle Bill Barnacle Bill is offline
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Default Re: SE:V Poll

Quote:
Artaud said:
I like the "fog of war" as well, but I think it will make SE a smaller, slower game. You'll spend more time exploring each and every individual system, and/or researching sensors, and less time expanding.

Edit - I somehow erased what I wrote here... Actually, I think it will make the galaxy seem bigger because it will take a lot longer to explore it all.

Quote:
Artaud said:
And bigger systems--no, I don't want this. The way it is now, when you zoom out to see the entire system, the planets look horrible and your ships look like ants, when you can see them at all.

I know it's not "realistic" to have ships that appear to be half the size of planets, but this is a game, after all. What's the point of building a navy if you can't watch your ships pass through the system?

I'm not talking about graphics. I couldn't care less about that. I grew up with cardboard counters. Blips like a radar screen would be fine by me...

I'm talking about a real search phase, where it takes many turns to cross the system and sensor range is less than one turn's movement range, so you have to find the enemy before you can fight them, and if he spreads out to search more ground the larger force risks being defeated in detail. This creates the opportunity for an operational situation like Juteland or Midway. That's what I want!

BTW, that's the direction Starfire (the board game that originally inspired SE) eventually went. Except for warp point assaults, you spend a lot of time manuevering around on the sysyem map and combat only happens when fleets are in the same system hex.
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