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  #1  
Old September 19th, 2006, 08:39 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.

Or by the next ship/fleet button, which skips ships with orders.
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  #2  
Old September 19th, 2006, 08:53 PM

StarShadow StarShadow is offline
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Default Re: SE5 Demo Bug Reports

The ground cannon (troop weapon) needs major tweaking. At top level it does 707 dmg, although top lvl small shields are only 108 and top small armor is 50.

As someone else has pointed out emmisive armor doesn't work.

The anti-matter and quantum torpedos need tweaking. You get both at the same time, they level at the same time, their stats are the same except the quantum has more range and damage.
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  #3  
Old September 20th, 2006, 08:23 AM

wrongshui wrongshui is offline
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Default Re: SE5 Demo Bug Reports

Quote:
StarShadow said:
As someone else has pointed out emmisive armor doesn't work.
None of the special armors work, neither do those crystalline solar plants, urban pacification centers and the planet condition improvers, I think a set of abilities have been left out of the demo, not actually a bug.
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  #4  
Old September 19th, 2006, 08:59 PM

Ludd Ludd is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Phoenix-D said:
Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.

Or by the next ship/fleet button, which skips ships with orders.
Then I have a request for a " We have arrived at our destination Sir. Do you have any further orders?" message.

Difficult to do?
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  #5  
Old September 19th, 2006, 09:29 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Demo Bug Reports

You'd have to ask MM, not me..no idea how difficult it would be. Email the request to se5@malfador.com.
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  #6  
Old September 19th, 2006, 10:07 PM

scJazz scJazz is offline
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Default Video Wierdness

Did a search and tried to find out if this was already reported. Didn't find anything sorry if it is a dupe.

After initial opening of a new game.
When to system list and the icons for the planets, asteroids, etc are rendered in totally mangled video mostly black but basically horizontal lines of random color.

I'm using...
1.5ghz centrino
512mb ram
rez 1280 x 800 (native for 15.4" lcd)
shared video ram

added dxdiag attachment
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  #7  
Old September 19th, 2006, 10:13 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Video Wierdness

Have you tried switching to "SAFE" mode in setup?
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  #8  
Old September 20th, 2006, 11:45 AM

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Default Re: Video Wierdness

I'd also like to have bigger ships on the sector view, maybe it's moddable (it was in Starfury where ships were too big to the contrary..).

The "ship design layout" is disappointing : the idea is good (it was neatly done in SF), but here we have a bunch of slots, way too numerous, very few specialized
This would be useful for preventing abuses - eg transports full of weapons, to enforce engine limitations, etc.., and weapons are still not directional (it seems).
It really looks half- (or rather quarter-)done
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  #9  
Old September 20th, 2006, 11:55 AM
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Default Re: Slot Layouts

If you made the slots too specific, then it would become increasingly difficult to balance the sets - and then you'd have the problem of user created shipsets with favorable layouts for weapons or extra engines etc.

In the SE:V Balance Mod, slots are put to a little better use with some components like weapons and engines being restricted to outer slots and stuff like that. With the layers of damage, they should be the first to go before internals and so on.
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  #10  
Old September 20th, 2006, 03:43 PM

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Default Diplomacy

Has somebody else noted that the AI empires do not seem to react to the human's diplomatic proposals? Not that they refuse, they simply do not react at all.
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