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September 19th, 2006, 08:39 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE5 Demo Bug Reports
Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
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Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.
Or by the next ship/fleet button, which skips ships with orders.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 08:53 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE5 Demo Bug Reports
The ground cannon (troop weapon) needs major tweaking. At top level it does 707 dmg, although top lvl small shields are only 108 and top small armor is 50.
As someone else has pointed out emmisive armor doesn't work.
The anti-matter and quantum torpedos need tweaking. You get both at the same time, they level at the same time, their stats are the same except the quantum has more range and damage.
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September 20th, 2006, 08:23 AM
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Private
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Re: SE5 Demo Bug Reports
Quote:
StarShadow said:
As someone else has pointed out emmisive armor doesn't work.
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None of the special armors work, neither do those crystalline solar plants, urban pacification centers and the planet condition improvers, I think a set of abilities have been left out of the demo, not actually a bug.
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September 19th, 2006, 08:59 PM
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Corporal
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Join Date: Sep 2006
Location: Scarborough, Ont. Canada
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Re: SE5 Demo Bug Reports
Quote:
Phoenix-D said:
Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
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Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.
Or by the next ship/fleet button, which skips ships with orders.
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Then I have a request for a " We have arrived at our destination Sir. Do you have any further orders?" message.
Difficult to do?
__________________
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." Jack Handey
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September 19th, 2006, 09:29 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
You'd have to ask MM, not me..no idea how difficult it would be. Email the request to se5@malfador.com. 
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 10:07 PM
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Sergeant
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Join Date: Jun 2005
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Video Wierdness
Did a search and tried to find out if this was already reported. Didn't find anything sorry if it is a dupe.
After initial opening of a new game.
When to system list and the icons for the planets, asteroids, etc are rendered in totally mangled video mostly black but basically horizontal lines of random color.
I'm using...
1.5ghz centrino
512mb ram
rez 1280 x 800 (native for 15.4" lcd)
shared video ram
added dxdiag attachment
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September 19th, 2006, 10:13 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Video Wierdness
Have you tried switching to "SAFE" mode in setup?
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September 20th, 2006, 11:45 AM
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Colonel
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Re: Video Wierdness
I'd also like to have bigger ships on the sector view, maybe it's moddable (it was in Starfury where ships were too big to the contrary..).
The "ship design layout" is disappointing : the idea is good (it was neatly done in SF), but here we have a bunch of slots, way too numerous, very few specialized
This would be useful for preventing abuses - eg transports full of weapons, to enforce engine limitations, etc.., and weapons are still not directional (it seems).
It really looks half- (or rather quarter-)done 
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September 20th, 2006, 11:55 AM
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National Security Advisor
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Re: Slot Layouts
If you made the slots too specific, then it would become increasingly difficult to balance the sets - and then you'd have the problem of user created shipsets with favorable layouts for weapons or extra engines etc.
In the SE:V Balance Mod, slots are put to a little better use with some components like weapons and engines being restricted to outer slots and stuff like that. With the layers of damage, they should be the first to go before internals and so on.
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September 20th, 2006, 03:43 PM
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Corporal
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Diplomacy
Has somebody else noted that the AI empires do not seem to react to the human's diplomatic proposals? Not that they refuse, they simply do not react at all.
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