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September 19th, 2006, 10:20 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Thanked 8 Times in 7 Posts
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Re: Planet defense, mines, etc
1) If your ships are set for Maximum Weapon Range strategy with appropriate firing orders (nearest, damage 30%) they will approach the attackers and then start withdrawing away from them. Probably withdrawing toward the planet. If they aren't immediately wiped out the planet defenses might provide a bubble in which they can live and fight. It is about as good a situation as you can get for the AI.
2) If you take 2 minesweepers that can clear 15 mines each into the sector with 30 mines both ships will live. If you take just one of those ships individually into the sector, the first ship will clear 15 mines and then presumably be destroyed by 1 or more of the remaining mines, the second ship will clear the remaining 14 or less mines (whatever it takes to kill the 1st ship).
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September 19th, 2006, 10:52 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: Planet defense, mines, etc
1) I haven't tried it, but you could try turning off 'Automove'. I expect that with automove turned off, all of your ships will sit where they are unil/unless you give them movement orders.
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September 19th, 2006, 11:07 PM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
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Re: Planet defense, mines, etc
Quote:
StarShadow said:
1) I haven't tried it, but you could try turning off 'Automove'. I expect that with automove turned off, all of your ships will sit where they are unil/unless you give them movement orders.
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Where the hell is THAT setting?
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September 19th, 2006, 11:09 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Planet defense, mines, etc
Starshadow: he's talking about strategic combat. No way to turn automove off then, and no way to give movement orders. :/
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September 19th, 2006, 11:11 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Planet defense, mines, etc
Oh...my mistake, that definately won't work for strategic.
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