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  #1  
Old September 20th, 2006, 03:43 PM

jowe01 jowe01 is offline
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Default Diplomacy

Has somebody else noted that the AI empires do not seem to react to the human's diplomatic proposals? Not that they refuse, they simply do not react at all.
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  #2  
Old September 20th, 2006, 04:04 PM

StarShadow StarShadow is offline
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Default Re: Diplomacy

In my games they react, I've had several treaties with AI players.
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  #3  
Old September 20th, 2006, 10:01 PM

bearclaw bearclaw is offline
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Default Re: Diplomacy

Something I already miss from SEIV is being able to see just how many resources each construction queue is using that turn. It's a micro-management function but I like it. With construction spilling over to the next build item, I can understand why it's not there, but it' still a function that I'd like to have.

What if you are building a bunch of facilities that don't use rads or orgs? I'd like to be able to see which queues are consuming what.
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  #4  
Old September 20th, 2006, 10:54 PM

StarShadow StarShadow is offline
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Default Balance Issues and other gripes..

The weapons and armor/shields have (of course) changed somewhat in SEV, but that brings up balance issues. this being a demo, my observations may already be out of date for the final release.

I've noticed the incinerator beam(medium range weapon) has a max range of 12, but the wave-motion gun (long range weapon) only has a range of 8 (or 9, I forget at the moment), doesn't seem right to me..

Organic Armor..was this completely nerfed on purpose? It take 6 times the space of normal armor, and provides less protection (440 vs 520 (or so)), and the regeneration on it looks pretty lame (depending on how, exactly, it works) regen is somewhere around 152Kt per minute...combat only lasts for 1 minute (30 rounds of 2 seconds each, if I read the setting.txt right). Anyway, regardless of the regen, this armor is seriously under-powered for it's size.

The Alliegence Subverter at max level(and unmounted) has a 15% chance (or less) to affect an enemy ship, this seems quite under-powered to me, especially as it's really only useful for a limited time (until the AIs start using computers).

The Cloaking Device, looks pretty much obsolete now, stealth armor cloaks to the same level(and consumes no supplies) and is more economical and practical to research.

I'm not sure what to make of the shields, in SEIV phased ended up the strongest, in SEV normal shields are stronger. Makes it rather difficult to defend your ships from PPB's. Also a question here..does mixing shield types still result in un-phased shields, or does the phased-shielding only kick in when a PPB is used? (or they are the last remaining shields on a ship).

A bit of a gripe that I suppose could fixed easily in a mod: Shouldn't Organic and Crystal hulls have some special abilities, aside from having their min/org/rad costs slightly altered?

Can't think of anything else at the moment.
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  #5  
Old September 20th, 2006, 10:56 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Issues and other gripes..

Organic, Crystalline, and Emissive armor are not working atm.

What you're looking for is the SE:V Balance Mod. You'll just have to wait another 4 weeks to try it.
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  #6  
Old September 20th, 2006, 05:14 PM

Raapys Raapys is offline
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Default Re: Diplomacy

I had them accept a counter-proposal. Can't remember if I ever sent a regular message. The AI in the game felt completely uninteractive at any rate, it felt like we were all just sitting in our own corner of the galaxy doing our own stuff.
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  #7  
Old September 20th, 2006, 05:16 PM
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Default Re: Diplomacy

I think the problem is limited to a couple of the races. For example, the Phong seem much more inclined to offer up treaties than some of the other guys. I'll have to investigate this matter more fully though.
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  #8  
Old September 22nd, 2006, 05:53 PM

jowe01 jowe01 is offline
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Default Re: Diplomacy

Quote:
Captain Kwok said:
I think the problem is limited to a couple of the races. For example, the Phong seem much more inclined to offer up treaties than some of the other guys. I'll have to investigate this matter more fully though.
It is not only about them not offering treaties. Whe i send them a treaty proposal, I never revcéive any reaction. The do not even refuse, there just is no reaction at all.
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  #9  
Old September 22nd, 2006, 06:01 PM

StarShadow StarShadow is offline
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Default Re: Diplomacy

I always get a reaction. Unless you have the Comms tab on the log showing, it's easy to miss though.
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Old September 22nd, 2006, 06:33 PM

tmcc tmcc is offline
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Default Re: Diplomacy

I have seen both behaviors. Sometimes a race refuses the treaty and other times there is no response at all. Seems to be empire dependent in my experience. So far if an empire responds once it tends to always respond and likewise if it starts off not responding then it never does, at least in the game I'm playing. Maybe there is a hidden racial trait for rudeness

TM
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