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September 20th, 2006, 05:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: SEV question - new design tech levels?
Since construction points spill over to the next project now, there is much less purpose for using older components for build cost optimization.
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September 20th, 2006, 05:15 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV question - new design tech levels?
On ships after the 1st..that 1st ship however will (potentially) take longer to complete.
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September 20th, 2006, 05:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: SEV question - new design tech levels?
Only if you start from an empty queue. Whatever points are remaining after the previous item will spill over to that first ship. 
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September 20th, 2006, 05:40 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV question - new design tech levels?
True..but then again, my queues spend more time empty than full, so it's a valid problem for me..
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September 20th, 2006, 05:41 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: SEV question - new design tech levels?
Plus, queues start empty.
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September 21st, 2006, 04:24 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SEV question - new design tech levels?
Well, I'd like the option to use older versions of components in new ships. In SEIV, from time to time I don't use the latest version of everything on my new ships because:
(1) The latest version is more expensive and I want to save on maintenance cost
or
(2) I'm building a ship that I intend to trade with another empire and I don't want to give them my latest technology.
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