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September 20th, 2006, 11:27 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE5 Demo Bug Reports
Not really, just add conditions to AI acceptance. For example, make the AI not accept a treaty that disallows them to do research, UNLESS, the treaty also says the player will share their research with the AI. With the possibility of the AI accepting a no research treaty if the player is much, much stronger than them(intimidation factor).
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September 20th, 2006, 11:34 PM
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Sergeant
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Join Date: Jun 2006
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Re: SE5 Demo Bug Reports
When a ship is under survey orders and gets within 1 hex of a star it stops surveying until the ship is manually moved furthe away and a new survey order is issued.
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September 20th, 2006, 11:39 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: SE5 Demo Bug Reports
Is it possible to add ships to fleets in the Simulator? When I tried, the ships just vanished from the fleet window, rather than be added.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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September 21st, 2006, 12:09 AM
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Private
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Join Date: Sep 2006
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Re: SE5 Demo Bug Reports
I'm not sure if this has been mentioned; I scanned through the thread but didn't see it anywhere...
In the Demo version, happiness is apparently 'backwards'... the government and racial choices that should make your citizens happy actually make them angry, and vice versa.
Other than that, I've encountered a few of the bugs already mentioned; game locking on turn processing, alt-tab problems, etc.
That being said, I'm impressed so far. I was/am a big fan of SEIV and the mods that it spawned, and while the demo certainly has it's share of bugs and balance issues, I'm going to remain cautiously optimistic about it. Good, deep games seem to be a rarity nowadays, and I certainly could use one that'll keep me occupied for months (or even years).
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September 21st, 2006, 12:24 AM
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Corporal
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Join Date: Aug 2001
Posts: 103
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Re: SE5 Demo Bug Reports
I seem to be the only one in the world who is uncautiously optimistic. Sure, the game's got some serious flaws and rough edges, but so did SE4, and the improvments to the combat system and modability are nothing short of massive. Yet most of the buzz I'm hearing is negative.
It makes me wonder if this isn't another case of a great game destroyed by its own community, who turned on the game because it was too different from the previous ones and because they felt that they weren't being listened to. Then when new people try to pick up the game, they carry all the negative buzz with them and notice the problems more than they would have, and don't give it a fair chance. Reviewers are influenced by the negative buzz generated by the fans (turned anti-fans), and don't want to look like idiots, so they give it a bad score, and the whole franchise crashes and burns because of a bunch of whining idiots on forums complaining about virtually nothing. I'm not saying it will happen to SEV to that extent, but that is exactly what happened to Fallout Tactics.
Sorry for the rant, but I really am starting to see people developing and spreading irrational opinions of the game based on things like Aaron supposedly ignoring beta testers (which may or may not actually be true, but has no bearing on the quality of the game), and I would hate to see it happen to SEV.
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September 21st, 2006, 12:51 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE5 Demo Bug Reports
Personally, I just don't see that. I've seen maybe two posts from people who said they absolutely didn't like SEV. Pretty much everyone else likes it to one degree or another. Sure, people are picking out little things they don't like, but almost everyone tends to compare the new to the old. In time most of the little things will be fixed/tweaked (or even left as is), and most people will accept the new things and keep playing. Personally I had some serious reservations about the game before it was released. I wasn't too happy about the 3d system view, or the real-time (sorry..continuous-time  )tactical combat. After playing the demo (and seeing the *massive* potential of it), I am most definately looking forward to getting a copy, even though I still don't care for the CT combat model, I'll probably get used to it eventually, and might even end up liking it.
As far as people developing/spreading irrational opinions, well, people tend to do that. The best response is to correct any wrong info, or just ignore it. In a worst case scenario Arron could make a post to correct any wrong perceptions.
I just don't see a problem.
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September 21st, 2006, 01:35 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE5 Demo Bug Reports
I have (another) question..do asteroids block ships/weapons? If I stick a base behind an asteriod will it provide protection to the base? I haven't fought in an asteroid field yet, so I don't know yet..
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September 21st, 2006, 01:31 PM
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Corporal
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Join Date: Sep 2006
Posts: 130
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Re: SE5 Demo Bug Reports
I bought and played to death both SEIII and SEIV and saw multiple patches to fix and improve both, especially SEIV.
At first I did not like the SEV demo but is beginning to grow on me quite a bit, to the point that I am quite tired this morning and my wife will be sending nasty grams to Aaron. Obviously it needs work in a few areas, but experience tells us that we can expect most reasonable requests to be addressed. The key things I think SEV needs:
Fix the bugs.
Add ability to lock the view for each system so it looks the way you left it when you come back (default lock would be good). IMO this is the single biggest time waste in the UI.
Easier weapon targeting in tactical mode. Right now I can't figure out how to tell which weapons are already targeted and on whom.
Positive buzz to drive a large player community that will yield many great ideas and mods and provide necessary $ to keep the improvements coming.
Really good documentation.
As far as CT combat goes I don't really like it so far, mainly because I keep losing battles I would have easily won in SEIV. I guess if I won I would like it. In Xcom Apocalypse there was both CT and turn based combat options. CT was much faster to resolve but always yielded more casualties. Turn based was great for "must win" battles and times when minimal casualties were necessary. I thought this was a great feature in that game and would like to see it in SEV (eventually), probably a stretch though.
Just my tcw.
TM
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September 21st, 2006, 02:31 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: SE5 Demo Bug Reports
In the ship design window, if you move the cursor over the ship portrait, the help message says that you can click on the portrait to get an enlarged version of it.
But when you click on it, nothing happens.
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September 21st, 2006, 06:12 AM
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Private
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Join Date: Sep 2006
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Re: SE5 Demo Bug Reports
I'm not sure where you got the idea that "cautiously optimistic" means anything other than what it is; optimism tempered with realism. And concerning "negative buzz"; almost all the comments so far (including my own) have been positive...
I'm not expecting a bug-free game, or a perfectly balanced game, and I'm CERTAINLY not expecting a game that's exactly like SEIV (because if it WAS exactly like SEIV, I'd just play that instead; it's more stable and I already own it). All I'm really interested in is the game-breaking bugs being fixed... and I'm quite certain Aaron will be able to at least squash the worst of them before it goes gold.
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