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September 21st, 2006, 01:01 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV DEMO IS OUT!
Game the system? The negative options (ie drawbacks that give extra creation points) are there for a reason. And frankly I don't think that arguement makes any sense. Spending 100 points on the Psychic trait isn't advantagous because you could have spent them on a different trait? I don't get it. Taking a racial trait is *easier* to justify (and finance) in SEV, than it was in SEIV. In SEIV, I'd have the choice of taking a racial trait (for 1500 points), or bumping up my construction to 150%, after having to juggle points in other skills. Compared to SEIV, race creation in SEV is extremely simplified.
As for fighters, that's a complete non-point, point defenses are for fighters, not main guns.
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September 21st, 2006, 01:30 PM
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Corporal
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Join Date: Aug 2001
Posts: 103
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Re: SEV DEMO IS OUT!
The drawbacks that you speak of are not really drawbacks at all, compared to what you can buy with them. -5% organic and intel for +25% construction, as an example. But eventually you run out of things to decrease, and you have to make some choices. If you choose Psychic, you're missing out on at least one 1,000 point choice, such as the aforementioned +25% build rate. So if you have two weapons that are very close in performance, but in order to have access to one of them, you have to give up +25% build rate or a similar advantage, the other one is the better weapon overall.
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September 21st, 2006, 01:54 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV DEMO IS OUT!
I'm sorry, but you are really just grasping for reasons, this arguement makes less sense than your last one. How about we just agree to disagree?
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September 21st, 2006, 03:47 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SEV DEMO IS OUT!
Opportunity cost is a very real and present aspect.
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September 21st, 2006, 03:50 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SEV DEMO IS OUT!
I just don't see it. If you could explain it to me, I would have a better idea, of what, precisely, you mean.
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September 21st, 2006, 08:59 PM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: SEV DEMO IS OUT!
The fact that you can simply take the hits on refining and organic harvesting to get back the 1000 means nothing. I think you're focusing on the small picture. While the psychic tech is kinda free, you still must consider that you are expending 1000 racial points to get the psychic tech no matter what. If you and I are playing in a game, let's assume you'll use the 1000 for psychic tech and get it right back by taking hits on refining and organics. It's definitely a plus for you as long as you don't look at the big picture. I can just as easily take hits on refining and organics, and use the 1000 elsewhere, which may or may not benefit me more than psychic tech. You're still trading 1000 points for psychic tech. I can't emphasize that enough. It's great that you're getting those points back by reducing refining and organics, but everyone has that option so it's not an advantage. And if you hadn't chosen psychic tech you'd have 1000 more racial points.
No matter which way you look at it, you are trading 1000 racial points for psychic tech at the most basic and undebatable level.
Since you said oppurtunity cost didn't make sense, as an aside I'll mention that this is what Fyron's referring to as oppurtunity cost (he payed attention in economics) - if you had not chosen psychic tech you'd still have 1000 racial points to distribute, so the oppurtunity cost of psychic tech is 1000 racial points. That's the definition of oppurtunity cost. If you get those points back some other way it's superfluous.
If you still don't understand oppurtunity cost check it out on wikipedia.
If you think the psychic tech is free, you're kinda right. This fact does not, however, create an advantage over other players and also does not *necessarily* make the psychic direct fire weapon better than the meson blaster. Those points could potentially be spent elsewhere that might outweigh the benefits of psychic tech. I think that's everyone's point here (at least those that argue with you) - there's still options to explore so the case isn't closed yet.
Cheers!
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September 22nd, 2006, 03:36 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SEV DEMO IS OUT!
There is a nasty weapon called "Shield Imploder." The damage type is Shield Implosion:
"The target vehicle takes a percentage of its shields as internal damage and all shields are removed."
That would be a devestating weapon to use. It's in the Components.txt file but you can't access it in the demo because it requires a technology that's not available in the demo.
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September 22nd, 2006, 03:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: SEV DEMO IS OUT!
And to think, the adjustable racial characteristics were removed due to complaints about imbalance... I think I'm gonna be sick. 
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