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September 21st, 2006, 07:57 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: SE5 Demo Bug Reports
I have some similar problems, I found that they're usually confined to one of the dialog windows, and if I close that window (using the ESC key) and then reopen it, it's fine.
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September 21st, 2006, 09:54 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SE5 Demo Bug Reports
Thanks, I tried the 'safe' mode and it seems better; so far the graphics has not messed up. 
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September 21st, 2006, 11:02 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: SE5 Demo Bug Reports
Quote:
Kamog said:
Thanks, I tried the 'safe' mode and it seems better; so far the graphics has not messed up.
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Safe mode is the best fix for this problem. I had the same issue. However, you can also fix it by opening a small program, such as calc, and when your graphics mess up in SEV simply alt-tab to the calc program and then back to SEV. It fixes it for a short period but not for long.
Safe mode is the best fix.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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September 21st, 2006, 12:19 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SE5 Demo Bug Reports
At the end of a turn, it displays a warning "100% research points unspent" even though I have scrapped all my research facilities and have 0 research points.
Same thing happens for intelligence. It displays the points unspent warning even if you don't have any intelligence points to spend.
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September 21st, 2006, 12:22 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE5 Demo Bug Reports
I've noticed that as well. I think they should kill those warning if you have no points to spend. After all, a warning that 100% of 0 research/intel is unallocated, is rather pointless...
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September 21st, 2006, 12:26 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SE5 Demo Bug Reports
How to do you get Solar Generator facilities (from crystalline tech) to work? I built a Solar Generator on my home planet and it doesn't generate any resources at all. In fact, I have less resources per turn after building it because the facility uses maintenance.
Before building the solar generator:
production: minerals=49593, organics=5616, radioactives=5664
maintenance: 3680 / 400 / 0
After building the solar generator:
production: minerals=49593, organics=5616, radioactives=5664
maintenance: 4280 / 1000 / 600
This is my home system and there is a sun in the system. Is this a bug or is there some way to get it to work?
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September 21st, 2006, 12:34 PM
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Private
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Join Date: Sep 2006
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Re: SE5 Demo Bug Reports
They wasn't working for me neither, nor all the special armors, I think a few abilities aint in the demo.
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September 21st, 2006, 12:58 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE5 Demo Bug Reports
They don't work in the demo.
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