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September 21st, 2006, 03:12 PM
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Sergeant
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Join Date: Dec 2002
Location: U.S.A
Posts: 311
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: SE:V Tips & Tricks
Can you use a random function in the research/tech tree? Would be interesting if the next level of some arbitrary weapon gave a randomized degree of improvement.
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
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September 21st, 2006, 03:19 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE:V Tips & Tricks
Perhaps. I'm not sure if the data for a weapon is calculate just once when it becomes available or not. If so, it might be possible to have a random affect like you want.
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September 21st, 2006, 03:31 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: SE:V Tips & Tricks
Might be neat to have a randomized reasearch amount as well per level...If that is possible.
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