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  #1  
Old September 21st, 2006, 06:48 PM
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AgentZero AgentZero is offline
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Default Re: SEV question - new design tech levels?

Quote:
Kamog said:
How can you tell what version of hull is used in your old ship designs? Does it say anywhere what level of frigate hull, for example, was used in a particular ship design?

I could only try to figure it out by looking at the structure kT...
Not that I'm aware of. The only place where a hull's level is mentioned is in the ship selection portion of the design screen, & that only shows the latest hulls available.

Quote:
When copying an outdated component from an old ship design, is there a way to install the old component into a newer hull version? For example, say you have a saved design for an old frigate level 1 which has a depleted uranium cannon level 1. You have now researched up to frigate level 2 and DUC level 2. Is there a way to copy the DUC1 from the old design and place it onto a frigate level 2?
Not yet.
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  #2  
Old September 21st, 2006, 06:53 PM
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Default Re: SEV question - new design tech levels?

How about having "Used", "New", and "Bleeding Edge" versions of each component.

This would be an actual use for filters, too!

New components could be normal as we are all used to.
Used components could be half price, and -5 levels worth.
Bleeding Edge components could be double price and +3 levels worth
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  #3  
Old September 21st, 2006, 06:59 PM
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Default Re: SEV question - new design tech levels?

Another way to do it would be a variation of SE4 style, with two entries for every component...

One copy of the component (level X) requires EXACTLY tech level X, and will dissappear when you get level X+1. It gets a category of "Show Only Latest".

The other copy of component (level X) requires tech level X or higher. It gets a category of "Show All"

There should then be two filter options, the Show All and the Show Only Latest, which do as they say.


The downside is that you won't be able to build any ships designed using the "only latest" components once you have advanced in tech (Since they will become unavailable, which looks the same as insufficient tech)
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Old September 22nd, 2006, 06:56 AM

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Default Re: SEV question - new design tech levels?

while I would personaly like to have the option of using older tech, I probibly wouldn't do it enough to warrent bugging aaron to code the option.
there's too much other stuff I would rather him spend time on.
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Old September 22nd, 2006, 07:31 AM

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Default Re: SEV question - new design tech levels?

While I would agree that there are a whole lot of other bugs that need to be fixed first, the fix to this may be easy and, perhaps more importantly, if no one tells Aaron that it's a problem then there is zero chance of him fixing it. I say tell him and let him make the call.
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Old September 22nd, 2006, 09:35 AM

RonGianti RonGianti is offline
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Default Re: SEV question - new design tech levels?

Cant this be done another way in game? For example, if you want to have an outdated design kicking around, just leave an outdated design kicking around. You designed Destroyer III, then its been updated to Destroyer VI and now you want III back, just:

1. Dont make it obsolete
2. Uncheck the filter so you can see obsolete ships.

Sure its slightly clunky but it should work and without programing.

It seems to me that we're all pushing ourselves up against a wall trying to make SEv do exactly what SEiv did, and ignoring all our new options...
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Old September 22nd, 2006, 02:11 PM

arthurtuxedo arthurtuxedo is offline
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Default Re: SEV question - new design tech levels?

One thing I've noticed is that cost does not increase with each level nearly as much as it did in SE4, so there's a lot less reason to want older, cheaper components. I think people are mostly upset because they can't think of a way to have a mod where someone might knowingly design ships with cheaper, but less capable components. But I've never liked the idea of older tech remaining viable, anyway. If older tech is still viable, why waste the research on the new stuff?

This just means people have to come up with new (and in my opinion, better) ideas of accomplishing this type of situation. SJ's idea is a good one, here's another:

You have two entries for a component. One is the standard model where it gets better and more expensive as the levels go up. The other is the "inferior" model that doesn't improve as fast, but the cost doesn't go up. Maybe it even goes down with each level. So you can still have the "quality vs. quantity" dichotomy without decreasing the value of research.

Personally, I don't see any good reason to spend a lot of effort making older tech levels selectable. I think most of the complaints are simply because people haven't thought up ideas to fit the new system yet.
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