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September 21st, 2006, 07:19 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SE5 Demo Bug Reports
Thanks for the info.
Here's a strange thing I noticed. Sometimes, some of the planets look weird. They still rotate and nothing else seems to be wrong except their strange appearance. If I change the view to a different system and then go back, the appearance of the planets return to normal.
In the picture below, three of the planets look weird.
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September 21st, 2006, 07:40 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE5 Demo Bug Reports
Hmm. It looks like the flag texture image is being applied to the texture of the planet. Have never seen that before! 
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September 21st, 2006, 07:46 PM
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Private
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Join Date: Sep 2006
Posts: 3
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Re: SE5 Demo Bug Reports
While playing around with my "kewl rangez demod" (all weapon ranges about 1000 with alltech) I noticed that, for some reason, projectile weapons simply annihilated anything with beam weapons. It was obvious why missiles would do that (after all, with no way to mod it, direct fire weapons have a "to hit"-modifier of something like -1000) but why, say, meson blasters?
After some testing, I discovered that projectiles are fired directly at the target, with no adjustment whatsoever for hit penalties (or bonuses, for that matter). In other words, they always hit... Unless the target is moving even a bit laterally (in relation to the shooter) in which case they miss all the time, unless the range is so short the target has no time to move away from the bullets path... This also means that manual dodging is possible.
Weird.
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September 21st, 2006, 07:55 PM
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Private
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Join Date: Sep 2006
Posts: 3
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Re: SE5 Demo Bug Reports
I also noticed that one can clone fighters with combat replay... I fought a battle, lost some fighters, watched replay (watching my destroyers/light carrier annihilate a squadron of alien scum, cool!)... And noticed that there was a new "fighter squadron" occupying the same sector with my ships.
At first I thought my carrier had simply not recovered its fighters after the (Glorious!) battle and simply loaded them, not paying attention to the number of fighters already onboard. Then I watched the battle again, just for kicks. And lo, another squadron-clone appears!
Turns out you can't actually order these squadrons around (they just disappear if given movement orders) but since you can retrieve them...
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September 22nd, 2006, 12:48 AM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
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Re: SE5 Demo Bug Reports
-----Um...my home planet's temperature for the Terrans is -292 degrees Celcius! Also, absolute zero is -273.15, according to Wikipedia.
I wonder about the gravity and radiation too.
Seems these Terrans are quite TOLERANT to cold (especially BEYOND absolute zero).
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September 22nd, 2006, 09:27 AM
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Private
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Join Date: Sep 2006
Posts: 48
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Re: SE5 Demo Bug Reports
So i've found 2 fun bugs which could be exploits.
Happiness is backwards, if you choose naturally happy planets get unhappy and if you pick naturally depressed planets get happier.
Also if you use the C key to colonize a system your ship flys off to colonize and runs out of movement points, if you press backspace to cancel its orders and then press C again and pick the planet again it will move one space, even though its out of movement points. You can keep doing this again and again through warp points and all sorts.
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September 22nd, 2006, 11:12 AM
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Corporal
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Join Date: Sep 2006
Posts: 164
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Re: SE5 Demo Bug Reports
Weapon mounts don't get upgraded when you upgrade a ship design.
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September 22nd, 2006, 12:51 PM
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Private
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Join Date: Sep 2006
Posts: 48
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Re: SE5 Demo Bug Reports
If you run a a simulation and end it and then click an enemy location in a system you can move enemy around on the sector view, then when you click to end placement you go back to the simulation window and then get an Access Violation error and the game bugs out. Easily reproducable.
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