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September 22nd, 2006, 05:49 PM
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Private
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Join Date: Sep 2006
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Re: SE5 Demo Bug Reports
Aw but I like using cloaking devices to do that, actually gives them a use in combat.
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September 26th, 2006, 03:18 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: SE5 Demo Bug Reports
I also have a complaint about missile combat and PDC, which may or may not be a bug.
If I pit several LCMs against an equal (or even somewhat greater) number of Alligators (see previous post for descriptions), then the LCMs ALWAYS win, regardless of the speed setting of the simulator. What happens is this: when the leading LCM shoots its missiles at the leading 'Gator, all of the 'Gators shoot all of their PDC at the missiles. Then the second LCM shoots its missiles, and they ALL get through, because none of the 'Gators has PDC ready.
Unless this is fixed/changed, there is absolutely NO point in using PDC for missile defense, and absolutely NO point in trying to fight missile ships with direct-fire weapons with range < 9.
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Give me a scenario editor, or give me death! Pretty please???
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September 27th, 2006, 06:16 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: SE5 Demo Bug Reports
Oh, another thing on UI:
There is no slider for intelligence/spying. As a result I had to click the mouse 99 times to allocate all my resources to "internal security". It didn't even have the "hold it down and it will count up automatically" feature.
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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September 27th, 2006, 06:53 PM
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National Security Advisor
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Re: SE5 Demo Bug Reports
jimbob: click directly on the slider and it'll set at that level. Alternately, shift-click will add 10 points at a time.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 27th, 2006, 07:43 PM
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Corporal
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Join Date: Sep 2006
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Re: SE5 Demo Bug Reports
For research, I'd like a "<something>-click" to increment the research time (.1, .2, .3, .4, etc) instead of the %s.
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October 12th, 2006, 09:10 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: SE5 Demo Bug Reports
Give an order to warp, and the ship (with enough mp) warps, and now you're in the new system, looking at a tasty new green planet a couple hexes away.
Give the order 'c' colonize (or right click menu) and...Nothing happens. The warp point was added to the ship selection without you doing it.
This happens with a lot of orders; the selection randomly changes, and you have to go back and re-select what you had just a second ago.
Oops, you just accidentally used up the movement points of all the other ships in your hex -- too bad, you should have been watching for the selection box to perform some wierd GUI dance, instead of moving your ships.
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October 12th, 2006, 11:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE5 Demo Bug Reports
It selects everything in the hex after an order instead of only the things that were selected before and that are in the hex now.
I've bugged aaron about it already.
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