Re: Ages of Space Empires (Space Age Preview)
I just discovered that the Ages mod has an interesting technology bleed-over effect.
Since each Age tech level is required for many components, a player who hasn't reached a particular Age yet, fighting against someone who has, can capture a ship, analyze it, and automatically jump to that Age too.
I'm actually considering removing self destruct devices or making them diffcult to use to keep tech bleed-over part of the game.
What do you guys think?
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