.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old September 24th, 2006, 11:43 AM

tmcc tmcc is offline
Corporal
 
Join Date: Sep 2006
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
tmcc is on a distinguished road
Default Re: SEV - Design problems with Weapon Platforms

I can say for sure that the missiles on WPs do fire when attacked. I can also say for sure that you need many more WPs to protect a planet than in SEIV. I think this is primarily because an early game frigate is 250Kt plus other junk that gives it 345 structure points. This is compared to 200Kt period in SEIV. Add to that that missiles are weak (level 5 does 80 damage) and the ballance clearly shifts to the attacker. In addition a large mount does not add range in the demo making a gun based platform not so effective either.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.