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September 26th, 2006, 03:34 PM
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Re: Modding SEV Thread Questions
Can you change the range breaks
Instead of 10, 20, etc. Can it be 1, 2, 3, etc? Or something to that effect? How does it effect the combat model? Or is this all hard coded?
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September 26th, 2006, 03:38 PM
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Re: Modding SEV Thread Questions
There are no range breaks; that's display-only..
Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 26th, 2006, 04:10 PM
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Re: Modding SEV Thread Questions
Quote:
Phoenix-D said:
There are no range breaks; that's display-only..
Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
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But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
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September 26th, 2006, 04:11 PM
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Re: Modding SEV Thread Questions
Can Formula's be used in any field, or are they restricted to certain hard-coded fields?
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September 30th, 2006, 11:17 AM
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Brigadier General
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Re: Modding SEV Thread Questions
The .csf-files are the compiled script files. You will be able to compile them with the included editor.
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September 30th, 2006, 11:32 AM
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Second Lieutenant
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Re: Modding SEV Thread Questions
Neat, what do the 2 that are there do now?
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September 30th, 2006, 12:40 PM
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National Security Advisor
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Re: Modding SEV Thread Questions
If you are referring to the events and intel scripts in the data folder - they are just the compiled scripts for random events and intel projects.
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September 26th, 2006, 04:20 PM
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Re: Modding SEV Thread Questions
Quote:
Kana said:
Quote:
Phoenix-D said:
There are no range breaks; that's display-only..
Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
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But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
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To-hit modifiers have their own line for a seperate formula. Range and damage get tossed into the same forumla. The display will always be in what it tells you- it just may not always give *useful* information (eg if all your weapons have a range between 1 and 10, only the very first box will be filled in..I think.)
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 26th, 2006, 04:22 PM
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Captain
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Re: Modding SEV Thread Questions
Quote:
Phoenix-D said:
Quote:
Kana said:
Quote:
Phoenix-D said:
There are no range breaks; that's display-only..
Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
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But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
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To-hit modifiers have their own line for a seperate formula. Range and damage get tossed into the same forumla. The display will always be in what it tells you- it just may not always give *useful* information (eg if all your weapons have a range between 1 and 10, only the very first box will be filled in..I think.)
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Grim... 
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September 26th, 2006, 04:24 PM
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National Security Advisor
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Re: Modding SEV Thread Questions
I don't know for sure if the display can be changed or not..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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