Re: SE5 Demo Bug Reports
Ok, I've played a tiny bit with SEV so far, and the game itself seems fine on the surface, but I *really* have issues with some of the GUI workings that are just plain annoying! (I'll limit this post to UI peeves)
* Pop-up Help text: the popups are very large, and very intrusive. When I turn it down to the "medium" (title only) setting, it's only slightly less annoying - is it really necessary that when I put the cursor over the "close" button that a popup that says "close" pops up? The ONLY buttons that really need pop-up help text are those buttons that have no text, like the ship order buttons, and the order buttons at the top of the screen. Turning the pop-ups off is best choice, but then I get all those picture-only icons mixed up!
* Scroll Bars - this is a pet peeve of mine - the "slider" in the scrollbars should resize itself (as it does in Windows) to indicate what percentage of the actual window is currently visible.
* The "Layout" buttons (and similar) - Ugh! Too many clicks to hit "layout", then find the appropriate display type, select it, then it "OK". All the layout options should be much easier to find and select.
* The Icon/Images that hover over colonized planets and my ships are ENORMOUS!! I can't see anything that is beneath them - even the name of the planet itself! Do they have to be so big?? And when a ship is in the same sector as a planet? Forget it! Can't read the name of ths planet, ship, or anything because all the text is piled up over each other! Maybe you can put the planet name UNDER the planet, instead of over it. Then, let's make those fonts a lot smaller so we can avoid the overlay issues.
* In the ship design window, the background image of the ship's shape gets "dithered" in the background of the icon representing a ship's components - this makes it rather hard to see the component icon - makes it hard to see & guess what it is.
* In general, I'll blanketly say that if anything is HUGE - it should be made smaller. The beauty I liked of SEIV is that everything is small, easy to read, and easy to access. Too much of the text, list items (like your turn log), icons, etc., is oddly gigantic. As a general rule, I'd say that if you can make anything smaller, and thus reduce/remove the need for scrollbars, then it's a very good thing. (oddly, though, the opposite direction seemed to have been taken for the ships' orders buttons, which are VERY tiny and hard to decipher).
Keep it simple, clear, and small.
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