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September 26th, 2006, 08:39 PM
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Captain
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Join Date: Sep 2005
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SEIV - Nessesary AI\'s question?
Which specific AI files are used to get a particular race to use a particular technology and build from it accordingly?
I.E. - What specific AI files need to be modded/used to get a given race using say...temporal techonology... to research, develop, and build designs based on that particular technology?
I'm assuming the AI's for "Anger", "Speech", "Politics", and "Settings" aren't used here.
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September 26th, 2006, 08:44 PM
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Lieutenant General
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Re: SEIV - Nessesary AI\'s question?
there are scripts that are compiled into CSF files that handle those things. the demo does not give access to the scripts or the compiler, and the CSF file is nigh impossible to edit.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 26th, 2006, 08:52 PM
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National Security Advisor
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Re: SEIV - Nessesary AI\'s question?
Wrong SE, Puke.
For research you want (racename)_AI_Research.txt, for designs (racename)_AI_DesignCreation.txt
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 26th, 2006, 10:28 PM
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Brigadier General
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Re: SEIV - Nessesary AI\'s question?
Quote:
Black_Knyght said:...I.E. - What specific AI files need to be modded/used to get a given race using say...temporal techonology... to research, develop, and build designs based on that particular technology?...
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AI_General, AI_Research, AI_DesignCreation, AI_Construction_Vehicles, AI_Construction_Units (optional)
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September 27th, 2006, 12:00 AM
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Major
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Re: SEIV - Nessesary AI\'s question?
AI_General -- tells the AI to use a particular trait
AI_Research -- tells AI what to research and in what order
AI_DesignCreation -- tells AI how to design ships and what designs to use when certain components become available
Other useful files:
AI_Construction_Facilities -- tells AI what facilities to build on what types of colonies
AI_Construction_Vehicles -- tells AI what types of designs to build and how many
AI_Construction_Units -- (interpreted after Construction_Vehicles) tells AI what types of units to build and how many on idle planets if there are enough resources left
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September 27th, 2006, 02:32 AM
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Captain
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Join Date: Sep 2005
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Re: SEIV - Nessesary AI\'s question?
Thanx you guys, that's EXACTLY what I need to know!
I was vaguely sure of this, but I'm still a newbie to the modding aspect of SEIV.
Since it looks like maybe things may be headed away from SEIV, I figure I better learn what I can while I can about it (LOL)... 
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September 27th, 2006, 03:41 AM
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Shrapnel Fanatic
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Re: SEIV - Nessesary AI\'s question?
I can't imagine a scenario where people would stop answering questions, except maybe if Shrapnel falls into a black hole?
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September 27th, 2006, 05:08 AM
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Captain
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Re: SEIV - Nessesary AI\'s question?
Okay....., you read the intent of what I was saying wrong,...again.
Not once was I implying that people would ever stop answering questions.
I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
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September 27th, 2006, 06:19 AM
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General
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Re: SEIV - Nessesary AI\'s question?
Quote:
I was, actually, jokingly commenting on the fact that realistically more work will likely start being done on SEV than SEIV, so if I want to expand on any of the SEIV mods or what I like about them, then it certainly wouldn't hurt to learn how to do a little modding myself.
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All the more reason to wikify all this information as quickly as possible: When all the boffins move on to se5 and start to forget everything they knew about se4, their knowledge will still be available in the wiki.
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September 27th, 2006, 04:52 PM
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Captain
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Join Date: Sep 2005
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Re: SEIV - Nessesary AI\'s question?
Sounds like an extremely good idea to me, and I certainly second the motion...
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