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Old September 27th, 2006, 03:14 PM
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jimbob jimbob is offline
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Default Re: SE5 Demo Bug Reports

Hi all,

Well I'm excited about SEV. So there. As far as the ship, planet and fleet tags being too big, I just jig left or right with the arrow keys to see behind. Doesn't seem that big a deal to me.

I immediately tried to create a ship capture race, as that was a little buggy in SEIV. In space simulation the capturing ships would close, launch some little grey/white packets (presumably space marines) and run. The little packets swarmed around the ships, but did not ever succeed in taking any. Little exclamation points would pop up every once in a while, but I dont'know what they're supposed to indicate. The crew quarters of the swarmed ships did not sustain ANY damage, even when outnumbered 10 to 1.

Hope this can be fixed. Could it just be an error in the data files (ie. crew quarters too strong/space marines too weak)?
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Old September 27th, 2006, 04:37 PM

PsyWreck PsyWreck is offline
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Default Re: SE5 Demo Bug Reports

I've found an interesting bug involving a colinize ship.
If you issue a colonize command on a planet with a colonizer after it has no movement left, and only after you cancel it's current orders, it wil move an extra space.
So by cancel order, colonize, cancel order, colonize, etc. You can colonize as far as you can see in one turn.

Also I'm running Vista and encountered a bug involving the mouse cursor being very unresponsive. By changing the resolution from being 32 bit to 16 bit seemed to fix it for me.

I've also found at empire creation, using the Naturally Depressed option for -500 and the Emotionless for 1000 to be interesting.

And the only minor annoyance is the whole having no intelligence output at the end of a turn, and it stating that 100% of your intelligence hasn't been allocated.
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