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  #1  
Old September 28th, 2006, 06:22 AM

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Default Re: Any plans for an \"official\" hosting server?

Quote:
Esben Mose Hansen said:
I'm having fun writing a file-based (sort of email, but without the email bother) version of my server. It's progressing steadily, going faster as I get more comfortable with ruby and rails.

As for the number of games you can host, expect 256Mb per 5-8 games. RAM is about the only thing that matters. I could run 20 on the my 256Mb server, but that was with 700 Mb of swap.

For my new server version, I expect the number to be basically unlimited.
wow, it seems that doms just dont need too many resources to run. A decent server could be hosted from a laptop with 1 GB of RAM easily. Hm actually I might make available my laptop as a server, since I don't use it too much anymore, and it is a good one with 1 GB RAM. If it will be needed I will make it available for sure.
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  #2  
Old September 28th, 2006, 06:46 AM
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Default Re: Any plans for an \"official\" hosting server?

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DominionsFan said:
Hm actually I might make available my laptop as a server, since I don't use it too much anymore, and it is a good one with 1 GB RAM. If it will be needed I will make it available for sure.
@Dominionsfan
That's a very nice and generous offer, but don't do that. Notebooks are not made to run 24/7, even less so than Desktop PC.

@everyone
But even a 5-year-old low-level server (P3, 0,5-1GB RAM, 10-20GB HDD space) should be able to run 25 TCP/IP games and a nearly unlimited number of email games, if the resolution of random maps is heavily restricted. Otherwise the random maps alone would eat up the disk space fast. Maybe there should be an option to save the map for later use?

And I know I'm repeating myself over and over, but if you're looking into email-hosting I would strongly suggest you check out the Stars! Autohost Site. Their autohoster is running for about 10 years now I guess, so their script can be considered pretty matured. And some years ago, when the game was more popular, they had several hundred games running simultaniously, not only the meagre 52 they have now.
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Old September 28th, 2006, 07:41 AM
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Default Re: Any plans for an \"official\" hosting server?

Okay. That has answered some of my questions. Sounds doable then. The big thing is volunteers to administer it. We do not have the resources for that.
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Old September 28th, 2006, 07:58 AM
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Default Re: Any plans for an \"official\" hosting server?

Depends what you plan to use for the server.
My experience with Linux is limited to keeping a Suse6 server running for 3.5 years, using Webmin mostly and doing nothing even remotedly fancy
With WinNT and 2000 things look much better, but I must admit I havn't seen any 2003 server up to now ...

I would suggest to form a team from people all over the world anyhow, to have better chances that at least someone is available at any time. Wouldn't be that good if the "official" server is down for several hours just because a single instance of Dom is blocking everything for some reason.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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Old October 1st, 2006, 05:09 AM
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Default Re: Any plans for an \"official\" hosting server?

Quote:
Tim Brooks said:
Okay. That has answered some of my questions. Sounds doable then. The big thing is volunteers to administer it. We do not have the resources for that.
I could help admin it, as long as you're hosting under linux or windoze. Working dog shifts now (3 - midnight here), but once it's setup I can check status / fix things at least twice a day. (Recommend Linux - less resource intensive, easier to create scripts to automate things.)
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Old October 1st, 2006, 05:09 AM
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Default Re: Any plans for an \"official\" hosting server?

Quote:
Tim Brooks said:
Okay. That has answered some of my questions. Sounds doable then. The big thing is volunteers to administer it. We do not have the resources for that.
I could help admin it, as long as you're hosting under linux or windoze. Working dog shifts now (3 - midnight here), but once it's setup I can check status / fix things at least twice a day. (Recommend Linux - less resource intensive, easier to create scripts to automate things.)
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Old October 1st, 2006, 07:23 PM
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Default Re: Any plans for an \"official\" hosting server?

Woot! Cainehill, once again, you da man!
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  #8  
Old February 18th, 2007, 02:08 AM
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Default Re: Any plans for an \"official\" hosting server?

Hmmm. We had:


Quote:
Tim Brooks said:
Okay. That has answered some of my questions. Sounds doable then. The big thing is volunteers to administer it. We do not have the resources for that.
And then this:

Quote:
Cainehill said:
I could help admin it, as long as you're hosting under linux or windoze. Working dog shifts now (3 - midnight here), but once it's setup I can check status / fix things at least twice a day. (Recommend Linux - less resource intensive, easier to create scripts to automate things.)
Too bad this didn't pan out.
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Old February 18th, 2007, 12:10 PM
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Default Re: Any plans for an \"official\" hosting server?

That was less than 6 months ago. Since there is no "plug-n-play run-a-Dom3-host" module then it might be possible that someone is working on one (though probably not as a full time project). There would at least be alot of testing and security checking on the 3 versions of a hosting setup that have been offered.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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