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  #1  
Old September 28th, 2006, 08:23 PM
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Default New Map: Baalios

I'm working on another map

The idea is same as isolated islands, but the first powerful being of note to realize this was the demon Baal. The demon is powerful, but not strong enough to ascend to godhood himself. In an effort to prevent the spread of the new pretender gods, he forged alliances with island war-queens and sub aquatic empires, creating strong borders between the pretending god's homelands. He labored to fill the lands with preachers who preach the gospel of the old one god, in hopes that faith can be maintaned, and to ensure the people of the allied empires do not believe in the new pretenders.
It will be for 2-4 players, with 11 land and 5 water provinces in their "safe" areas (the unsafe areas being baal's)

The lands are separated by great seas, so sailing, sub aquatic movement, or teleportation will be necessary to reach the other pretenders.

here is a jpg of what it will look like

Edit: finished as promised. 82 provinces total

edit again: i screwed up adding magic paths to some of the commanders, it should be fixed now.

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File Type: zip 449990-Baalios.zip (7.97 MB, 796 views)
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  #2  
Old September 28th, 2006, 08:37 PM
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Default Re: In the works: Baalios

i like the looks of this, and the story for it is great
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Old September 29th, 2006, 12:37 PM
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Default Re: In the works: Baalios

Very cool.
Is Baal a created pretender? Using one of the unique demons as a god would be cool. Is he the leader of a nation? In Dom2 you had to assign him as the leader of someone like Abyssia and then make Abyssia a non-selectable nation. In Dom3 you could mod him into one of the empty nation slots, give him all demonic or whatever troops, then allow playing against him with all of the nations.
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Old September 29th, 2006, 01:58 PM
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Default Re: In the works: Baalios

hmm, I'll keep that in mind for when i modify this for dom 3 . I was going to use a moloch for baal. (though i thought the demon prince that lowers domain would be cool too)

in dom 3 you can have independant pretenders leading independant nations? That is hell of cool.
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Old September 29th, 2006, 02:14 PM
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Default Re: In the works: Baalios

yeah it is
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Old September 29th, 2006, 03:00 PM
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Default Re: In the works: Baalios

I dont think they realized that you could, but I cant think why it wouldnt work since the moddable slots are outside of the players nations and can be inserted into a game by map commands. Im more mapper than modder so you might bring the subject up in the Dom3 forum for modders to comment on.

But you know that even with Dom2 map commands you can build a pretender that is not one of the choosable pretenders. Any unit or summons can be turned into a pretender for the AI even without modding.
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Old September 29th, 2006, 05:02 PM
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Default Re: In the works: Baalios

true. maybe i will make him a demon prince.
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Old September 29th, 2006, 10:23 PM
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Default Re: In the works: Baalios

finished, see attachment in first post. tell me if you find pathing errors!
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