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  #1  
Old September 30th, 2006, 04:42 PM

aegisx aegisx is offline
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Default Re: SEV Beta History starting V1.0

CSF script editor
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  #2  
Old September 30th, 2006, 10:09 PM
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Default Re: SEV Beta History starting V1.0

Editor, or a Compiler?
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  #3  
Old September 30th, 2006, 10:25 PM
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Default Re: SEV Beta History starting V1.0

It can be both. Although I tend to use a text editor because they have enhanced search/replace functions etc.
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  #4  
Old October 1st, 2006, 01:59 AM
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Default Re: SEV Beta History starting V1.0

Yeah I just grabbed one. Its called crimson editor...I dont know if its good or bad, since I have only notepad to compare it to...
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  #5  
Old October 1st, 2006, 02:45 AM
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Default Re: SEV Beta History starting V1.0

Something to compare it with: TextPad
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  #6  
Old October 1st, 2006, 11:11 AM

aegisx aegisx is offline
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Default Re: SEV Beta History starting V1.0

vi is always good to use.
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  #7  
Old October 1st, 2006, 11:45 AM
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Default Re: SEV Beta History starting V1.0

Note you'll need the script parser to compile though.
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  #8  
Old October 6th, 2006, 07:10 PM
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Default Re: SEV Beta History starting V1.0

SF has no saying in the patches, only Aaron, IIRC. The "lock" button stops the rotating.
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  #9  
Old November 3rd, 2006, 10:25 PM
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Default Re: SEV Beta History starting V1.0

Version 1.12:
1. Fixed - Some components were not showing up for weapon platforms.
2. Fixed - In the Alliance Chambers window, the Alliance Relations option would cause an error.
3. Fixed - Alliance votes were not completing.
4. Fixed - Game was not removing old Alliance log entries.
5. Fixed - Alliance messages had two headers on them.
6. Fixed - Alliance proposals wouldn't complete if no majority and all players had voted.
7. Fixed - Game was not removing old Alliance proposals.
8. Fixed - Empires added to an Alliance were remaining as individuals on Empire and Alliance windows.
9. Fixed - AI's were not voting in alliances.
10. Fixed - Planet's were keeping 1M population of all populations on the planet.
11. Fixed - Floating point error when try to move population in the Transfer Cargo window.
12. Fixed - You can't move ships in the Sector View if enemy ships are present.
13. Fixed - In Simultaneous games, combat should happen (in sectors with enemies) once per sector per
turn even if no ships move (unless combat already occured in the sector).
14. Fixed - Space combat now allows you to retreat if you move your ship past the circle border (and
it has strategic movement points left). Retreat costs 1 strategic movement point.
15. Fixed - Space combat no longer ends when the distance between enemies remains the same or increases.
16. Fixed - The combat border is now displayed on the overview map.
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  #10  
Old November 4th, 2006, 03:07 AM
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Default Re: SEV Beta History starting V1.0

Wow, another version with lots of fixes in just two days! Aaron is fast!
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