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  #1  
Old October 1st, 2006, 01:03 AM
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thorfrog thorfrog is offline
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Default Re: SEV suggestions/gripes

1. I'm just going to have to automate ground combat when I play. I think it's the worst part of the game. It's something I have always complained about and was hoping would be changed. It's just too unrealistic.

3. I under stand the easy target problem from SEIV but for organization purposes you need squadrons in SEV. I'd rather have a mix of old an new. I really think subfleets and squadron need to be added.

Thanks for the sat tip.

5. Your idea is good.

6,7 and 8. I hate to say it but I feel the ball has been dropped on these items. These are three features that have been constantly requested and never addressed. Can AOE be modded in?

Part of my problem is that I just don't want to wait 2-3 more years before those functions are modded in. Is there any way some more programmers can be added to the project?
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Old October 1st, 2006, 01:56 AM
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Kana Kana is offline
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Default Re: SEV suggestions/gripes

I second the fighter squadron idea, then you could also give them experience like fleets get experience. Also I didnt notice, if units can can experience, if they are truely individuals now, then they should...
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Old October 1st, 2006, 08:31 AM
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Intimidator Intimidator is offline
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Default Re: SEV suggestions/gripes

Quote:
thorfrog said:
1. I'm just going to have to automate ground combat when I play. I think it's the worst part of the game. It's something I have always complained about and was hoping would be changed. It's just too unrealistic.

3. I under stand the easy target problem from SEIV but for organization purposes you need squadrons in SEV. I'd rather have a mix of old an new. I really think subfleets and squadron need to be added.

Thanks for the sat tip.

5. Your idea is good.

6,7 and 8. I hate to say it but I feel the ball has been dropped on these items. These are three features that have been constantly requested and never addressed. Can AOE be modded in?

Part of my problem is that I just don't want to wait 2-3 more years before those functions are modded in. Is there any way some more programmers can be added to the project?

I CAN'T imagine that it will take 2 to 3 years, untill the first mods are ready. personally I think it will take a few weeks before the first try outs are ready and only a few months before the first real mods are there..........
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Old October 1st, 2006, 10:58 AM
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Captain Kwok Captain Kwok is offline
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Default Re: SEV suggestions/gripes

Quote:
Intimidator said:I CAN'T imagine that it will take 2 to 3 years, untill the first mods are ready. personally I think it will take a few weeks before the first try outs are ready and only a few months before the first real mods are there...
How about on the first day of release - is that too soon?
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