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  #1  
Old October 1st, 2006, 06:07 PM
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Default Re: What everyone hated about SE:IV

People should also *not* chain themselves to "stock" unnessesarily. Its not like stock is the bible or anything.

Maybe Aaron intentionally made it weak to encourage people to customize the game?
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  #2  
Old October 1st, 2006, 06:29 PM
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Default Re: What everyone hated about SE:IV

Just to get this straight, mods were one of the best things in computergame history to be developed, and comparing SEIV stock to stuff like Adamant or Devnull (+++) defintly adds a lot of playability. However, i think its quite to be forced to use mods in order to enjoy something. Mods should add a new twist, new flair to a game.

I for one am definily open-minded regarding mods, but face it, you cant mod a "broken" interface, nor can you change certain things. You can only change what is allowed to change, and that would be datafiles.
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  #3  
Old October 1st, 2006, 06:44 PM
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Default Re: What everyone hated about SE:IV

Which is exactly why I don't care to bug Aaron about stock too much.
Let Aaron work on the things that only he can fix, and leave the actual datafiles to us.

If only he'd let us write "stock"...
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  #4  
Old October 1st, 2006, 07:27 PM
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Default Re: What everyone hated about SE:IV

Quote:
If only he'd let us write "stock"...
Not a bad idea.

Seriously, maybe it's time for Aaron to employ a few guys...
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  #5  
Old October 5th, 2006, 03:07 AM

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Default Re: What everyone hated about SE:IV

Quote:
Tim_Ward said:
Quote:
If only he'd let us write "stock"...
Not a bad idea.

Seriously, maybe it's time for Aaron to employ a few guys...
Heh, if Aaron wanted to do some short-term contract outsourcing, I'd be happy to make some "stock" data files for SE5.

Hmmm, then again, my employer might have some issues with that since I already make computer games for a living. On the other hand, I suspect that if the opportunity arose, I could definitely talk my company into looking the other way

And, of course, if he wanted a programming partner for SE6, well... hey, I can't imagine many other games I'd rather work on But I have a feeling that Aaron likes working alone. And I have to say I don't blame him! Making a game as a labor of love is very different than churning out games in teams of 100+ people!
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  #6  
Old October 5th, 2006, 04:32 AM
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Default Re: What everyone hated about SE:IV

What do I hate about SEIV?

1. The political system stinks.
2. No way to limit a component or facility to 1 per empire.
3. Intel is broken
4. No hero system
5. Limited AI ability
6. AI that doesn't follow the rules. (one per vehicle and the AI puts on two or more.)
7. No 3d planets.
8. Ugly limited 2d top down views that don't allow for scale of ship sizes.
9. No way to rename systems or insure that your going to start in the system you want unless you use the map editor.
10. The map editor is tedious and annoying.
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  #7  
Old October 5th, 2006, 11:04 AM

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Default Re: What everyone hated about SE:IV

Atrocities, In #7 what do you mean by "No 3d planets"?
I assume your not talking about the planet objects in the system view.
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  #8  
Old October 5th, 2006, 05:50 PM
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Default Re: What everyone hated about SE:IV

Quote:
Atrocities said:

2. No way to limit a component or facility to 1 per empire.

Do we have this ability in SE5 now?
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  #9  
Old October 1st, 2006, 09:27 PM
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Default Re: What everyone hated about SE:IV

Quote:
Suicide Junkie said:
If only he'd let us write "stock"...
I agree. The one-man development shop thing can only do so much. Development by committee is also not good, but many of the issues being brought up here as SEV "negatives" appear to have been brought up by the beta testers to Aaron. For whatever reason, he did not or could not act upon their suggestions.

Most of the things I see being brought up as "bugs" or irritants are really things that are rather obvious.
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  #10  
Old October 2nd, 2006, 12:23 AM
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Default Re: What everyone hated about SE:IV

Those were the good old days. When the first version 0.51 demo for SEIV came out, the A.I.'s were very weak and they didn't create fleets, so ships came through warp points one by one and attacked one by one. It was too easy to beat the A.I.'s and it quickly got boring.

SEV will be fixed and improved over time, just like SEIV did.
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