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October 2nd, 2006, 12:38 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: Happiness in Darkness -An Argatha Ktonian Dead
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Boron said:
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DominionsFan said:
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ioticus said:
What's a TC mod? Anything you can do to improve the AI (without giving it cheats) is a good thing.
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Total Conversion mod. It means that the modded game will be very different compared to the vanilla game.
Its very hard to make, especially for Doms 3., since you can/must change tons of datas, graphics, etc. Not to mention that finding the optimal balance will be also very hard. I would say, releasing a TC mod will take lot of months even for 5 people.
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Wow that sounds great DominionsFan .
You said it will have the classical fantasy nations like dwarfes/elves. Do you plan to make a mod based on an already existing fantasy universe like warhammer or D&D or do you create a new one that you and your partners invent?
Btw you have to include a draconean nation then .
Thilock Dominus was working a draconean mod for Dom2 but afaik unfortunately never finished it.
But i love Dragons and Lizardmen
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Don't worry. I have intention to transfer my wood Elf to Dom3 and finish my half done Draconian race to dom3.
The problem with dom2 was the limitation of modding some things. Luckly I've heard it should way easier to change stuff in Dom3 
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October 2nd, 2006, 11:07 AM
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Lieutenant General
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Join Date: May 2004
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Re: Happiness in Darkness -An Argatha Ktonian Dead
Quote:
Thilock_Dominus said:
Don't worry. I have intention to transfer my wood Elf to Dom3 and finish my half done Draconian race to dom3.
The problem with dom2 was the limitation of modding some things. Luckly I've heard it should way easier to change stuff in Dom3
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Hopefully  .
Your wood elf nation was nice too, but i really love dragons and draconians, so i am really looking forward to your draconian mod  .
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October 2nd, 2006, 11:35 AM
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Major
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Re: Happiness in Darkness -An Argatha Ktonian Dead
I don't see a way to add a dragon race to Doms 3. How could it be balanced? Dragons are supposed to be rare and mighty. We will definitely add dragons for various races as a high cost summon....but as a race...I just don't think that it would work. Just imagine a dragon with 50-100 HP, that wouldn't make any sense. Well maybe a half-dragon race could work, but that race would be a bit odd.
Lizardmen on the other hand will be perfect for a race.
They can get dragons as national troops, but only as high summons. Dragonlings could work as low level summons.
Just my .02 
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October 2nd, 2006, 11:49 AM
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Lieutenant General
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Re: Happiness in Darkness -An Argatha Ktonian Dead
The half dragons were my fav race in AoW 2.
Shadow Demons were cool in Shadow Magic.
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October 2nd, 2006, 12:39 PM
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Second Lieutenant
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Re: Happiness in Darkness -An Argatha Ktonian Dead
i dont like the draconians. I miss lizardmen in AOW
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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October 2nd, 2006, 12:56 PM
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Second Lieutenant
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Re: Happiness in Darkness -An Argatha Ktonian Dead
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Manuk said:
i dont like the draconians. I miss lizardmen in AOW
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BLASPHAMY!!! 
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October 2nd, 2006, 01:31 PM
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Lieutenant General
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Re: Happiness in Darkness -An Argatha Ktonian Dead
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Thilock_Dominus said:
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Manuk said:
i dont like the draconians. I miss lizardmen in AOW
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BLASPHAMY!!!
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I second that.
The draconians were my favourite Aow nation. In Aow 2 SM i also liked the shadow demons and the nomads though  .
Hm the tigrans were also cute 
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October 2nd, 2006, 01:49 PM
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Corporal
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Re: Happiness in Darkness -An Argatha Ktonian Dead
Quote:
Manuk said:
i dont like the draconians. I miss lizardmen in AOW
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True, very true. It's a pity they took away lizardmen and Azracs and put generic fantasy races instead. Turtle catapult was cute 
AOW1 had so well balanced and interestingly described units for various races, while in AOW2... mounted halfling sheriff surrounded by poison cloud.
Pleaseee...
AOW1 races with AOW2 battle mechanics - that would be nice.
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October 2nd, 2006, 02:12 PM
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Second Lieutenant
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Re: Happiness in Darkness -An Argatha Ktonian Dead
AOW has an issue that Dominions resolves good.
Balance
Despite of having much less units AOW has poor balance between units and in between races too. There's never better to have many weak units than few powerful, as weak units cost too much upkeep. Ussually you end up using only melee lvl3 units like yetis or warlords. Maybe Anti-air units like druids or spiders to help.
Draconians are maybe the most useful race. They are neutral, so they relate good with others and they generate research by population wich is the best bonus. And they have a lvl 2 units with true seeing, regenerating hydras as grunts and top of that their end unit is the red dragon. Result: overpowered.
Halflings are only good to generate money with their bonus or leprechauns (if you invest quite a bit).
even then the game is cool. I would like to play MP online to have tactical battles. I played in PBEM before I learned of Dominions, When I´m tired of Dominions I play AOW just to rest my mind.
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