Temporal Anomalies
Just noticed this clearly last night: Combat close to the enemy's home gives them a technology advantage (unless you are close neighbors), by the difference in however many turns of development it takes to get ships over there. The further away that your main combat is, the more outdated your technology will be.
SEV, with it's three-tiered tech tree (Theoretical, Applied, and Level-Enhancements) made this more visible.
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