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Old October 2nd, 2006, 09:53 PM

chuckfourth chuckfourth is offline
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Default Re: kwk 38 cannon or machinegun

Hi Andy
First nowhere have I claimed that panzer 2 has 10 bursts I have been using sdkfz 222 as my example which does have 10 bursts which is obviosly, patently ridiculous, unless of course it is an anti aircraft unit which it isnt. I have chosen this unit for my example as having had an extreme reduction in ammo loadout it best illustrates the points I am making. the same problems exist with pz 2 but to a lesser degree.

No with single shots it can't fire all day it can fire for about one hour (180 loadout).

Dont forget Ive already shown you where a completely ficticous formation(mech inf coy) and unit (armoured mortar) can be found in your OOB, would anyone have cared if they were missing from some obscure OOB id posted? Because I perserverd with those two mistakes now everyone can enjoy a more realistic OOB. So when I hear the old "use Mobhack" to me this sounds like "get lost were not interested". Isnt this forum for discussing your game isnt that what I am doing? I might point out that these current changes I am suggesting arnt my particular viewpoint. I am pointing out where your OOB and reality dont match. In this case in particular I have pointed out that the cost of using bursts is very high in performance terms, I notice that none of the posters disagreeing with me addressed these points perhaps you could? Ive listed them below for you, Also I notice that yes I am correct in what I am saying ACs have been changed down to 5 round bursts, would this have happened if I hadnt started this thread?

So my question to you Andy is "What are the changes to terminal effects that are meant to compensate for the decrease in available shots? you can answer this by addressing the points below

Only one AP round in each burst actually has an opportunity to penetrate the target.
The number of soft targets that can be destroyed is reduced.
When firing single shots each successive shot is more accurate, As each shot is now a burst, all "extra" shots in a burst are wasted when aquiring a target.
 

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